Jump to content
Replicator

GBN 1.8 Gunpla Battle Nexus 1.8 | OOC

Recommended Posts

Year 20XX. People around the world have taken to building and customizing their very own Gunpla (Gundam Plastic Models) as the world's #1 hobby. In Gunpla Battle Nexus Online, a Virtual Reality MMORPG which is often touted as ''the next-generation hobby attraction'', users from all around the world turn into Mobile Suit pilots (also known as Divers) by scanning their Gunpla and uploading their data to the game, allowing them to pilot their dream machine.

As if the content added by the game's administrators wasn't enough, they notice a wealth of very well made custom campaigns, individual missions and machines, made by experienced Divers with a knack for making their own original content. To acknowledge the newly formed modding community, they prepare Update 1.8, also known as the Community Update, where popular stages and campaigns can be submitted for the administrators' Endorsement, bestowing upon them the ability of giving clear rewards to the Divers who complete them, and where popular Gunpla builds can now be encountered as rare NPDs (Non-Player Divers), with either the personality of their Creator, or that of an existing Gundam character...

However, despite being nearly complete, Update 1.8 hasn't been actually released to the public, and is now on one of the final stages: playtesting and polishing. This is the story of a group of beta testers from all over the country, which team up to tackle one of the most ambitious campaigns bundled with the update...

- - -

Cast and Posting Order

Replicator as Game Master, Lieutenant Aida, Re-Configurable NPD, NPDs

Roromi as Creed

FrostyFoster as Kyle, Char Aznaharo

ShirokuHakudo as Shin

I'mAnnoyingHer as Carter Lee

MM007 as Hikaru, Nana, Ellen

Rabiddy as Risu

(Sign-ups have closed for now. If the need arises, they shall open again. Contact Game Master via Discord when that happens.)

- - -

Gunpla Sheet

To help everyone understand the machines each other made, and to establish what they can and cannot do, players MUST reply to this post with their own sheet to play. One sheet will be made per machine. For making sheets for new machines or upgrades to previous Gunpla, edit your original post and add the new sheet under that of your previous machine.

IMPORTANT: Players can give their Gunpla a secret system of any kind, but they must add "REDACTED" in all-caps under "Special Abilities/Features", and run their idea by the Game Master for approval.

---

[Diver]'s Gunpla Collection

#1 - [Unit Name]

[Images, if any]

Base Unit:

Operator (Diver Name):

Detail the parts and modifications used by your mech by the following sections. Please remember that each perk will have a draw back for each bonus it offers. The examples given are merely examples and anything not listed may be added so long as it can be rationalized. If another player has already added a non-listed element you want to use, try to use that same rationalization for said element rather than making your own.

Structural Defense: i.e

Phase Shift Armor - exceptional resistance to physical damage, at the cost of power consumption per hit. 

Gundanium Alloy - well balanced endurance, at the cost of weighing down the unit.

Nano Filament/Anti-Beam Coating - exceptional resistance to beam weaponry at the cost of being frail to physical damage. 

Conventional Materials - offers lighter armor weight for greater mobility, with no added benefit.

Special System: i.e. 

ZERO System - offers exceptional target acquisition at the cost of zoning out the rest of the battlefield.

Funnel System - offers a devastating attack system at the cost of being burdensome.

Trans-Am - offers exceptional mobility at the cost of high power consumption.

Melee Weapons: i.e.

Beam Saber - standard mobile suit weapon, offers exceptional cutting power at the cost of power consumption; small enough for multiple housings on the unit. 

Anti-Ship Sword/GN Sword - a cumbersome and slow weapon with exceptional cutting power, likely only one on the unit.

Heat Rod - a whip-type weapon that heats up to deal damage, likely only one on the unit. Greater reach than most melee weapons, bordering on ranged, but less precise and damaging than heat sabers and hawks.

Projectile Weapons: i.e. 

Beam Rifle - Can deal high energy damage at the cost of power consumption and rate of fire.

Machine Gun - can deal physical damage with limited ammo capacity but high rate of fire.

Bazooka - can deal high damage at the expense of very limited ammo.

Buster Rifle - high energy weapon with high power draw and limited shots; can deal massive damage.

Shield: i.e. 

Physical Shield - reliable and heavy.

Energy Shield - light weight but draws energy to function.

Missile Shield - weaponised shield with limited ammunition and low protective value.

Power System: i.e. 

Battery Pack - offers a light weight power solution for greater mobility but limited supply.

Nuclear Plant - offers unparalleled power at the cost of expense and environmental danger if damaged. 

Solar Furnace - offers exceptional energy and propulsion (including Trans-Am) at the cost of being proprietary (limits backpack options) and expensive.

Special Abilities/Features: i.e. transformable, SD, secret, etc.

Edited by Replicator
Closed Sign-Ups; RP Start
  • Like 1

Share this post


Link to post
Share on other sites

Aida's Gunpla Collection

#1 - RGM-86J Airbatel GM / RGM-86J+FXA-05J Super Airbatel GM

Airbatel.thumb.png.2e15ac8cc4bf536aa14ee5cf606cd4c0.png

427562876_SuperAirbatel.thumb.png.d660e919f64e0761aa5fbcc8804c4ffd.png

Base Unit: RGM-86 GM III / FXA-05D G-Defenser

Operator: Aida

A Gunpla made as a joint effort between the hobby shop's builder and painter, it stands as a testament of their combined craftsmanship for users of GBN to behold, while customers get to gawk at a sister unit that has had its internals removed for public display. Based in the GM III, it is geared towards performance in medium to close range combat, making use of its Shot Lancer for high-speed impalement or physical damage at a high rate of fire. It also features a pair of elven-looking antennae that augment the operating perimeter of the radio transmitter and receiver. However, its stellar function is the ability to dock with a back support craft known as the GM-Defenser, featuring twin beam cannons and a simple atmospherical flight transformation, along with increased mobility in MS mode. After a decent, but unsatisfactory performance on the first mission of the campaign, Aida and the shop’s builder begin an upgrade plan for it to catch up to the enemy machines and challenges of every mission, aptly named the Airbatel Development Plan.

Defensive Systems: Conventional Materials - Lightweight armor, good mobility.

Special System: EXAM System - Increases speed, thruster output and decreases reaction times by disabling every safety limiter in the unit. However, this causes the systems to overheat, eventually exploding if EXAM isn't safely disabled. Safe deactivation reboots every system in the MS and leaves it immobile.

Melee Weapons: Shot Lancer - A weapon able to pierce heavy armor when colliding at high speeds, it saves up space and effective carrying weight by being both a melee and a ranged weapon. It was taken from a 1/100 Den’An’Zon, and modified to be used by the 1/144 Hyaku Shiki arms. It also has the capacity of being carried by the GM-Defenser to allow Airbatel to use a 90mm bullpup machine gun when not in Super Airbatel form.

Beam Saber - Standard Mobile Suit weapon, offers exceptional cutting power at the cost of power consumption. Two units are housed in the back skirt piece as a backup melee system.

Projectile Weapons: Shot Lancer - A weapon able to fire shells automatically for dealing physical damage with a high rate of fire, but limited ammunition. It saves up space and effective carrying weight by being both a melee and a ranged weapon. It was taken from a 1/100 Den’An’Zon, and modified to be used by the 1/144 Hyaku Shiki arms. It is usually stowed away on the GM-Defenser when said support craft is not in use, to be used as a horn the craft can ram into Mobile Suits with, but it can be taken away and used while apart from the craft too.

90mm Bullpup Machine Gun - A bullpup machine gun originally used by the first GMs, it was added by the Airbatel Development Plan. Airbatel sorties with it when not using the GM-Defenser and its enlarged Shot Lancer. Compact but effective, it deals physical damage and can provide cover fire. While useful at covering for the Shot Lancer when the Defenser is using it to impale enemies, it can also be switched and carried away by the support craft if the Airbatel needs the Lancer more.

60mm Vulcan Gun (x2) - Part of the Airbatel Development Plan, they’re operative only since Airbatel’s second sortie. A standard armament of mobile suits that belong to or descend from the Earth Federation Forces's RX series, this pair of head-mounted shell firing weapons have a high-rate of fire, but little power and are generally ineffective against mobile suits. However, they can damage lightly armored areas such as the sensors, and are ideal for shooting down small, lightly armored targets such as missiles, personnel or small vehicles.

Shield: Physical Shield (GM Command) - Reliable shield found on and taken from a 0083 GM Command, it has been given anti-beam coating as per standard procedure to allow Airbatel to resist a measure of beam damage with it.

Power system: Battery Pack - A lightweight power solution for greater mobility but limited supply, it was taken from an unidentified SEED unit's Mission Pack.

Special Abilities/Features: FXA-05J GM-Defenser - A support craft that is able to dock with the Airbatel, granting it extra propulsion in MS mode and the name of Super Airbatel, along with a very simplistic MA mode for cruising at high speeds and evading enemy fire. It includes powerful twin beam cannons, along with its own battery pack, taken from a SEED unit's Mission Pack. This allows the craft to fire its cannons a finite amount of times before having to put strain on the Airbatel's battery. A feature added by the Airbatel Development Plan is an alternate operative mode. When separate from Airbatel, it can act as a scout unit, controlled by Aida to survey distant areas, or use the Shot Lancer mounted on its front to ram and impale enemy Mobile Suits or aircraft, along with the usual dual beam cannons.

Edited by Replicator
  • Like 4

Share this post


Link to post
Share on other sites

Kyle's Gunpla Collection

#1 GNS-300RE Trinames Repair

90470993_TrinamesRepair.thumb.JPEG.7751fd421739a85a1e82dbde3c8af003.JPEG

1457841094_TrinamesRepair2.thumb.JPEG.695810c16a20aaf237f585d3e8b08fc2.JPEG

Base Unit: GN-002 Gundam Dynames

Operator: Kyle O'Connor

Defensive Systems: Conventional Materials - Lightweight armor, good mobility. Anti-Beam Coating - exceptional resistance to beam weaponry at the cost of being frail to physical damage. (Shield Only)

Special Systems: Trans-Am - offers exceptional mobility at the cost of high power consumption. Currently unstable due to the unit being incomplete.

Melee Weapons: Beam Tomahawk - A weapon able to cleave into most units, but is slower than most other weapons. It's kept in the shield and rarely used.

Projectile Weapons: Beam Smart Gun - A weapon that fires at mid-range to long-range enemies. Can deal high damage at the cost of power consumption and rate of fire. It's equipped to the right arm.

GN Beam Pistols - Two pistols that have a high rate of fire, but low damage.

Shield: Physical Shield - Heavy Sazabi shield painted with Anti-Beam Coating.

Power system: Solar Furnace - offers exceptional energy and propulsion (including Trans-Am) at the cost of being proprietary (limits backpack options) and expensive.

Special Abilities/Features: Sniper Mode - Like the Dynames, it allows the pilot to focus on sniping enemy units. The Haro connected to the machine can take control of it, as if it's a NPD unit.

 

#2 MSN-02 Zeong

Zeong.thumb.jpg.96c8f071b38b3b7ca11e679a1b6f525f.jpg

Base Unit: MSN-02 Zeong

Operator: Kyle O'Connor

Defensive Systems: Conventional Materials - Lightweight armor, good mobility. 

Special Systems: Psycommu System - An interface that uses thoughtwaves and translates them into computer commands.

Projectile Weapons: Wired 5-barrel Mega Particle Gun - Detachable forearms that use the Psycommu system to move around. Each finger has its own particle gun.

Waist Mega Particle Gun - Two particle guns that fire out directly.

Head Mega Particle Gun - When detached, it can fire only one shot.

Power system: Battery Pack - offers a light weight power solution for greater mobility but limited supply.

Special Abilities/Features: Detachable head - Can be used as an escape pod, but can only be used for ten minutes.

Edited by FrostyFoster
Added Zeong
  • Like 4

Share this post


Link to post
Share on other sites

Marco’s Gunpla Collection

9206C788-4D65-45B2-BA89-7F9A5FAC9C48.jpeg.99f194e2b95897485a8fd09091d32ce9.jpeg

Name of the unit: Gundam Bael

Base original design: Gundam Bael

Name of the operator: Marco Creed

 

This is just a high detailed version of the Gundam Bael. Occasionally Marco likes to make a simple vanilla version of a mech he enjoys. 

 

Defensive systems:

Nano Filament - offers exceptional resistance to beam weaponry at the cost of being frail to physical damage. 

 

Weapon system:

N/A

 

Melee weapons: 

Bael sword x 2; Sword Mace x 1 (Barbatos)

 

Projectile weapons: 

electromagnetic cannon x 2 (close range, mounted on top of thruster wings)

 

Shield: 

N/A

 

Power system: 

Ahab reactor x 2 (offers no bonuses)

 

Any other special abilities/features: 

High performance thrusters - offers additional speed and maneuverability at the cost of additional armaments. 

 

*****

66BD25FB-C86D-4459-B5EC-A0FD9AE64014.jpeg.6e71dac07ffab9777efab3984de13556.jpeg

Name of the unit: Zero Savior Gundam

Base original design: ZGMF-X23S Saviour Gundam

Name of the operator: Marco Creed

The Zero Savior is Marco’s mash up of the Saviour Gundam with aspects of the Gundam Epyon. While the chassis is largely unchanged from the original Saviour it does have a noticeable difference in the beam rifle being replaced by Epyon’s beam sword. Two of the “super fortis” canons were removed in order to conserve power for the beam sword, as well as reduce weight. The two shoulder mounted beam sabers have been swapped out for additional thrusters instead. The “soul” as Marco puts it, is heavily influenced by Epyon with the addition of the Zero System. The Zero Saviour was intended to be used as high speed attack unit with high output, but risky drawbacks from high power consumption.

 

Defensive systems:

Variable Phase Shift Armor - offers exceptional resistance to physical damage at the cost of power consumption.

 

Weapon system:

Zero system - offers exceptional target acquisition at the cost of zoning out the rest of the battlefield.

 

Melee weapons: 

Beam sword - offers exceptionally high cutting power at the cost of energy consumption, beam can be lengthened dramatically, directly powered via cable, hand-carried in use. 

 

Projectile weapons: 

2 x MMI-GAU25A 20mm CIWS, mounted in head; 2 x M106 "Amfortas" plasma beam cannon, mounted on backpack, can be fired in mobile suit and mobile armor mode; 2 x MMI-GAU2 "Picus" 76mm machine gun (Mobile armor only); 

 

Shield: 

MMI-RD11 aerodynamic shield, mounted on left arm- anti beam coated, reliable and heavy.

 

Power system: 

Battery pack - offers a light weight power solution for greater mobility but limited supply.

 

Any other special abilities/features: 

transformable 

  • Like 4

Share this post


Link to post
Share on other sites

#1 – RX-124 Gundam TR6 Higanbana

risu-woundwort.thumb.png.bdb71da4c3df268c712189a8624dbd29.png

Base Unit: RX-124 Gundam TR6 Woundwort

Operator (Diver Name): Risu

Structural Defense:

Anti-Beam Coating - exceptional resistance to beam weaponry at the cost of being frail to physical damage. 

Special System:

Tracer-R System: - Allows the pilot to monitor and track up to 500 targets at once, but while this system is active, the mobile suit must remain stationary with its weapons powered down.

Melee Weapons:

Composite Shield Booster: Long Beam Claw/Heat Blades - a cumbersome and slow weapon with exceptional cutting power.

Projectile Weapons: i.e. 

Composite Shield Booster: Long Beam Rifle - high energy weapon with high power draw and limited shots; can deal massive damage.

Vulcan Guns ­­– low damage weapon with high rate-of-fire, primarily for lightly armored targets.

Shield:

Composite Shield Booster – multipurpose shield, improves mobility with thruster suite and acts as a primary weapon.

Power System: i.e. 

Nuclear Plant - offers unparalleled power at the cost of expense and environmental danger if damaged. 

Special Abilities/Features:

Transformable – Gundam TR-6 Higanbana is capable of transforming into a nimble MA.

[SECRET]

Edited by Rabbidy
  • Like 4

Share this post


Link to post
Share on other sites

Carter's Gunpla Collection

#1 - MS-06S Zaku "Forerunner"

1344222008_highmobilitytypezakuii(3).thumb.jpg.e51f7df1a4417b5ffa89767e4fdd50e8.jpg1703638586_highmobilitytypezakuii(5).thumb.jpg.9d529984a4db61774dbfd03302bcc061.jpg

Base Unit: Zaku 2 High Mobility type, Gouf Custom

Operator (Diver Name): Carter Lee

Structural Defense: Conventional material - Low armour for great Mobility.

Special System: N/A

Melee Weapons: 

Heat saber - A sword which superheats itself in order to increase its already good cutting ability.

Spiked Shoulder - Shoulder armour which can detach and be used as a spiked knuckle guard.

Projectile Weapons: 

Mobile Machine Pistol - An SMG type weapon used in order to be able to deal physical damage during movement, High rate of fire, Mid range damage, Low ammo capacity per magazine.

Zaku 2 Bazooka - can deal high damage at the expense of very limited ammo.

Gouf Custom Triple barreled Vulcan - A triple barreled machine gun that is attached to one of the forearms of the mobile suit, damage is low but it has extremely high rate of fire and ammo count

Shield:  

Zaku 2 Shoulder shield - A medium decent enough shield attached to the shoulder, only used when needed.

Power System: 

Minovsky Particle Generator - offers unparalleled power at the cost of expense and environmental danger if damaged. 

Special Abilities/Features: 

Saturn Engine - A mobile suit engine specifically tuned for speed running, gives the mobile suit extremely high mobility and speed at the expense of overworking the engine to extreme levels.

#2 - Comet Dagger "Blue Barrage"

Buster_Dagger_Painting-3.thumb.png.c27a284973ce343839c4408cae05e241.png

Base Unit: GAT/A-01E2 Buster Dagger, Astray Red Frame, Astray Blue Frame 

Operator (Diver Name): Carter Lee

Structural Defense: Conventional material - Medium Armour, decent defense and mobility 

Special System: Laminated Armor - Provides defense against mobile suit scale beam weapons, no effect on physical damage

Melee Weapons: 

ES01 Beam Saber - Beam sabers mounted on the fore arms of the unit

Projectile Weapons: 

350mm Gun Launcher - A weapon similar to a railgun, or linear gun cannon, it uses electro-magnetic forces to fire a solid shell or specialized munitions, can be combined with 94mm High-energy Rifle

94mm High-energy Rifle - A large rifle that fires high powered beam energy, mainly ineffective against beam coatings, can be combined with 350mm Gun Launcher

Anti-Armor Shotgun and Hyper Impulse Long-Range Sniper Rifle - when the two main weapons are combined, they form a joint weapon with two different uses; The Anti-Armor Shotgun is the Gun Launcher portion of the weapon, it fires a powerful shell to deal damage over a wide area. The Hyper Impulse Long-Range Sniper Rifle is the High-Energy Rifle portion, a high power beam cannon type weapon has a higher energy output, firing a larger beam that is capable of penetrating several targets, including battleships.

Shield:  

Anti Beam Shield - A medium shield treated with anti beam coating

Power System: 

Minovsky Particle Generator - offers unparalleled power at the cost of expense and environmental danger if damaged. 

Special Abilities/Features: 

Saturn Engine - A mobile suit engine retuned for use with the mobile suits new weaponry, allowing them to fire at much more powerful levels

Edited by ImAnnoyingHer
Engine name change, Added Buster Dagger
  • Like 4

Share this post


Link to post
Share on other sites

#1 – RX-179 Beta Gundam

rx179c700.png.84bb1328d76580d14e29cc9aaf8c5d51.png

Base Unit: RX-179 Beta Gundam

Operator (Diver Name): Hikaru Hiyashi

The Beta Gundam, in lore, is an upgraded and improved Refined Barzam built by the Federation after the fall of the Titans as a weapons testbed as well as a possible option for using hardware that was otherwise stigmatized by its association with the Titans. This was a similar concept to how some normal Barzams became the MSA-008 Bar-GM. It was called Beta Gundam because it was considered the realization of the Gundam Mk-II's potential, whose start preceded the Gamma Gundam (Rick Dias) and similarly named projects at the time.  Employing the Gundarum Gamma alloy that seemed to be ubiquitous in high-end products of the era, the machine boasts high durability as well as enhanced thrusters and verniers to improve its agility and speed. It boasts reverse compatibility with the Gundam Mk-II's and Refined Barzam's large array of equipment, with the addition of added hardpoints to become even more versatile. The rumor goes that this machine was also used to test new weapon ideas via its hardpoints rather than to make a dedicated machine for such purposes.

In actuality, the Beta Gundam was built by Hikaru because he didn't know what to expect in GBN Online and wanted an adaptable machine he could tailor to his own needs and developing style.

Structural Defense: Gundarium Gamma Alloy - well balanced endurance, at the cost of weighing down the unit.

Special System: INCOM System – modified to allow for advanced fire control with compatible hardpoints, not yet able to execute all-range attacks. Somewhat burdensome, but less than funnels.

FXA-05E G-Defenser – modified G-Defenser that can fly as a Mobile Armor while the Beta Gundam is docked and also operate via remote control, serving the same role as the Back Weapons System of the Re-GZ series. It can adopt the Beta Gundam's shield as a crude fuselage, and also has a Linear Rifle that doubles as an electromagnetic field emitter to alter the machine's aerodynamics to improve flight characteristics. It is also compatible with Gundam Mk-II, Refined Barzam, Nemo, and GM-III inspired systems, albeit password protected. Remotely controlling the machine while controlling the Gundam is difficult.  It is possible to hand control of the G-Defenser over to another pilot and control it via a secondary cockpit in the G-Defenser or a jump seat in the Beta Gundam.

FXA-00 Flying Armor – A re-entry capable flying armor based on the Zeta Gundam's waverider mode, this functions much like a Dodai or Base Jabber in allowing non-transformable Mobile Suits to fly. Unfortunately, this particular unit is unarmed. It is chiefly retained for the benefit of allies for them to use as needed.

Melee Weapons:.

2 x AE-BrG-Sc-L Beam Saber - standard mobile suit weapon, offers exceptional cutting power at the cost of power consumption; small enough for multiple housings on the unit.

Saber Claw (Arm Hardpoint) - Arm-mounted hardpoint with two Beam Sabers pointing forward over the back of the wrist, connected at the base. Used for slashing at foes as well as catching and parrying enemy blades. Has exceptional cutting power at the cost of power consumption.

Heat Saber Type 2 (G-Defenser Armament/Handheld) - Taken from an MS-09B Dom, the Heat Saber is an effort to better resist Mobile Suits that have an anti-beam defense.  It was chosen for its high length compared to its weight.  It is typically stored on the pylon opposite and mirroring the Beam Smart Rifle.

Projectile Weapons:

2 x VCU-505EX-VB/Ver.012 Vulcan Gun (+ 4 in G-Defenser) - Head-mounted CIWS guns for shooting down missiles and unarmored targets. Not very effective against Mobile Suit armor. 700 rounds per gun.

(BOWA) XBR-M87A2 Beam Rifle (Long Beam Saber) – A beam rifle with a Long Beam Saber mode which is normally found on the Zeta Gundam, intended to be a better match for the increased reactor output of the model. Can deal high energy damage at the cost of power consumption and rate of fire. Can mount on side skirt armor, backpack, or side of G-Defenser when not in use. Shield carries two spare energy packs.

AE/ZIM.C-BAZ-531 Clay Bazooka – Can launch various types of ammunition including immobilizing adhesive shells or explosive shells at the expense of very limited ammo. 7+1 rounds, can be stored on rear skirt armor or on side of G-Defenser when not in use. Extra or different types of rounds can replace an E-Pac slot on the shield.

2 x Point Defense Beam Gun (Hip Hardpoints) - INCOM-controlled hip-mounted point defense turrets to improve the machine's ability to respond to threats at almost any angle. The INCOM system is used not for all-range deployment, but simply controlling the axes of movement by thought to trim response time. Comparable to a lower powered Beam Rifle, capable of destroying or damaging a Mobile Suit at the cost of power consumption.

2 x 4 tube Grenade Racks (Hip Hardpoints) – Each hip can hold a 4-tube grenade rack similar to those of the RGM-89 Jegan's three tube models. These can be used to attack enemy targets with explosive damage. They can be shot down, and it is also possible for them to damage the very machine that threw them if the pilot is careless.

Long Smart Rifle (G-Defenser Armament/Handheld) - High energy weapon with high power draw and limited shots; can deal massive damage. Typically equipped when the G-Defenser is attached.  Employs Beam Smart Gun functionality using Quasi-Psycommu System to support aiming and a barrel that uses an I-field to curve the shot up to 30 degrees off-axis for last-moment aim correction.  Has a two-pronged fold-out shield with supplemental sensor elements to assist in aiming computation.

120mm Linear Rifle (G-Defenser Armament/Handheld) - Linear Rifle with one 120mm barrel based on that of the SVMS-01 Union Flag.  This is stored on the G-Defenser's centerline under its mounted shield 'fuselage'.  It is used not only as an alternative to beam weapons, but also to provide an electromagnetic field that is used to support aerodynamics to improve flight characteristics.  It was chosen over more powerful options for its lower weight and mass while still assisting with the performance in flight mode.

2 x 14 tube Missile Pods (G-Defenser Armament) - Dual 14 tube missile pods are located in the G-Defenser's armament units, and can be used to attack enemy targets with explosive damage. They can be shot down, and it is also possible for them to damage the very machine that launched them if the pilot is careless.

Shield:

RXM-Sh-VT/S-001 Shield (Arm Hardpoint) – Standard Gundam Mk-II shield with anti-beam coating and a viewport, carries two spare E-Pacs for Beam Rifle.

CIWS Shield (Arm Hardpoint) – Shield with two E-pacs, anti-beam coating, and a viewport, with CIWS on either side of the viewport for simultaneous defense and light attack.

Missile Shield (Arm Hardpoint) - Shield with anti-beam coating and a pair of missiles that launch out from underneath the shield.  Less durable than normal shields.

Composite Shield (Arm Hardpoint) - Shield with anti-beam coating on surface and a beam shield underneath its surface layer.  Can toggle plasma on and off for contained I-field only or Beam, latter allows for a beam cutting edge and "Beam Lance" mode if desired.  Has viewport with CIWS on either side and two E-Pacs on rear.  Can attach to G-Defenser as well as either arm.

Power System:

Minovsky Ultracompact Fusion Reactor - offers unparalleled power at the cost of expense and environmental danger if damaged. Fusion is not hindered by N Jammers like fission is.

Special Abilities/Features:

Can use hardpoints and existing Gundam Mk-II equipment for a vast array of configurations.

 

#2 – MS-14JR Regelg R

RegelgRMP.thumb.png.357109e5d0ed6c03ee467ddf08e17f2c.pngRegelgR7.thumb.png.ee5f0e7afb6502fdf898aabfc107c371.pngRegelgR11.thumb.png.df5918029424df4877d35603b1f47bf6.png

Base Unit: MS-14JR ReGelg R

Operator (Diver Name): Hikaru Hiyashi, Nana Hiyashi/Puru Seven, Ellen Hiyashi/Puru Eleven, Puru Clones

Built from a MS-14BR Gelgoog High Mobility R Type, the MS-14JR ReGelg R has more mobility and acceleration than the standard ReGelg. Its thrusters and other systems have been rebuilt to be more modern to help compensate for the added fuel that would otherwise be required by the machine. The lore is that its relatively low cost (being based on an existing unit), the skills its weapons help build, and its profile make it a good trainer for the Puru clones before they are assigned their Qubeley Mass Production Types. Its Wing Binders, thruster placement, and its propellant tanks all help give it a shape and flight characteristics similar to the Qubeley, even if inferior in several respects.

Structural Defense:

Titanium Alloy Composite - offers lighter armor weight for greater mobility, with no added benefit.

Special System:

Magnetic Coating - offers exceptional mobility at the cost of being harder to control.

Forearm Modules - allows for the swapping of forearm armaments to improve versatility at the cost of increased weight. Arms are faster for melee if the modules are omitted or ejected.

2 x External Propellant Tank: The external propellant tanks used by the ReGelg as well as the Gelgoog Marine are also used by the ReGelg R. In addition to extending its operating time, they serve to make the ReGelg R's flight characteristics, shape, and profile a closer match to the Qubeley. As such, pilots practicing for the more powerful machine may retain the tanks even if they are unnecessary. The downside, however, is that a lucky shot can detonate the propellant tank if it isn't empty when struck.

Melee Weapons:

2 x Beam Lancer - Much like a Beam Saber, it offers exceptional cutting power at the cost of power consumption. The ends can be merged together into a single double-ended blade, but this requires more skill to wield.

Beam Naginata - a double-ended beam saber with two ends, much like the combined Beam Lancer but a solid piece. It can cut nicely, but also consumes power to do so. Structurally stronger than the Beam Lancer due to its construction at the cost of less versatility. Can sometimes be used as a momentary beam shield by being spun at high speed, though at the risk of failing or cutting one's self.

2 x Heat Anchor – Located on the knees, the Heat Anchor is a heated metal spike which can be used to ram into and gouge or impale an enemy with one's knee. It can also be launched on a rocket while mounted to a retractable cable. This rocket can be used to strike or ensnare an enemy at range. The use of this weapon is less precise than other melee armaments, and its rocket form's direction can only be controlled by a single small joystick per anchor near the pilot's thumb. As such, controlling the rocket's flight precisely is difficult. This weapon is as much for training a pilot's spatial awareness and skill in preparation for funnel control as it is for active combat.

2 x Hyper Beam Saber (Forearm Option) - a thick and long energy blade with exceptional cutting power, consumes a lot of energy.

Projectile Weapons:

Eight-tube Missile Pod – Launches up to eight infrared/laser guided-AMS-11S Small Missles from the backpack. These explosives can cause notable damage, but can be shot down or even damage their wielder if used recklessly.

Custom 2.18 MW Beam Rifle - Can deal high energy damage at the cost of power consumption and rate of fire. Has an underslung single-use grenade launcher which can cause explosive damage...even to the unit wielding it if too close. E-Pac fed, E-Pacs can be stored behind the Zulu Shield.

Variable Output Beam Cannon- Can modulate its discharge between Beam Rifle strength and a stronger Beam Cannon at the cost of high power draw and limited shots; can deal massive damage

2 x 4-tube Forearm Missile Launcher (Forearm Option) - Based on the original forearm of the Gelgoog, albeit with more smaller missiles, each Forearm Module fires up to four AMS-11 missiles. The explosives can cause notable tamage, perhaps even to an unwieldy user. Once used, the launcher becomes dead weight and can then be detached to speed up the arms for melee combat.

2 x 110mm Machine Cannon (Forearm Option) – An option from the Gelgoog Marine, these machine guns can deal physical damage with limited ammo capacity but high rate of fire.

360mm Bulpup Rocket Cannon - can deal high damage at the expense of very limited ammo. Magazine fed, magazines can be stored behind the Zulu Shield.

12 x Space Mine/Grenade – The Space Mine is an explosive which can either be deployed as a proximity-based mine or thrown like a discuss as a grenade. It is possible for a pilot to damage themselves if it detonates in too close a proximity or is shot before it can be thrown, however. Up to six can be stored in each Wing Binder.

2 x Chain Mine Pack - The pack of Chain Mines used by the MS-18 Kampfer or AMX-101E Schuzrum-Galluss can also be stored and employed by the ReGelg in place of the Space Mines. These explosive mines are connected by flexible cable and have magnetic claws on the underside to grab onto objects. The user can select exactly how many mines they wish to employ, be it one at a time or to throw a line of up to seven mines at the enemy. They can also be used to set traps on floors or in buildings, and the flexible line can even be used to send an optional detination signal rather than being solely proximity-based. It is a high versatility weapon for a pilot with sufficient understanding of their battlefield and planning capability. A pilot who is careless or unlucky, however, may simply blow themselves up. A single pack of Chain Mines can be stored in each Wing Binder.

Shield:

Zulu Shield – Large and heavy shield which is standard for the Gelgoog series of Mobile Suits. This version has a viewport, anti-beam coating, and can store two E-Pacs or Magazines.

Knuckle Shield – Smaller shield based on a Zaku II's shoulder shield. Has spikes derived from a Zaku's shoulder for a punching surface over the Mobile Suit's fist. Anti-beam coated.

Heat Knuckle Shield – Smaller shield based on a Zaku II's shoulder shield. Has spikes derived from a Zaku's shoulder for a punching surface over the Mobile Suit's fist, but with the added benefit of being a functional heat-type weapon. Anti-beam coated on the shield surface, but not on the heated surface.

Power System:

Minovsky Ultracompact Fusion Reactor - offers unparalleled power at the cost of expense and environmental danger if damaged. Immune to N Jammer interference.

Special Abilities/Features:

N/A

 

#3 – ZAKU Warrior Light Armor

ZAKUlight.thumb.png.f9c43313e42ef3f0c8a2b2072b2b7a0d.png

Base Unit: ZGMF-1002 ZAKU Warrior Light Armor (often uses Slash WIZARD)

Operator (Diver Name): Hikaru Hiyashi

A merging of the ZAKU Warrior and the GOUF Ignited built from wrecked Gunpla found discarded at a Gunpla Duel station, the ZAKU Warrior Light Armor is a merging of the two which has notable potential for melee combat and a decent capacity for mid-range beam fire. Its ability to attack from behind its shield with beam fire or heat spike ramming is one of its more notable aspects, and it is balanced for high mobility with its trimmed down armor and added verniers. It typically uses the Slash WIZARD, which both enhances it in its given role and is the lightest of the WIZARD Packs. The in-universe backstory for the machine is that it is a melee-based variant of the ZAKU Warrior built initially to help train pilots for the upcoming GOUF Ignited, but eventually became a favorite for certain piloting styles as well as an effective way of employing some of the GOUF's unusual armaments into a more standard and cost-effective machine.

Structural Defense:

Conventional Materials - Offers lighter armor weight for greater mobility, with no added benefit.

Special System:

WIZARD Pack Compatibility - Modular backpack system for the addition of weapons. Commonly employs the Slash Wizard.

Melee Weapons:

4x - 8x Hand Grenade - The hips of the ZAKU Warrior Light Armor can store one E-Pac each or two Hand Grenades each. The Assault Shield can hold two more E-Pacs or four more Hand Grenades. It is common to employ a total of two spare E-Pacs and four Hand Grenades on the machine at any given time. Types of grenades include Fragmentation, High-Explosive, Thermite Incendiary, Flash, and Smoke.

2 x Heat Spike - Superheated metal spikes on the face of the Assault Shield, used for ramming attacks.

MMI-558 “Tempest” Composite Beam Sword - A physical blade from the GOUF Ignited which has beam emitters on both sides. Stored in the Assault Shield when not in use, it can be handheld or extend from the bottom of the shield like a lance for added reach.

MA-MR Falx G7 Beam Axe (Slash Wizard Only) - A pole-arm version of the beam tomahawk with more reach than most beam sabers. The beam axe has two beam blades at the top and a metal scythe attached to the bottom. When not in use, the beam axe will retract and is stored on the back waist armor.

Projectile Weapons:

MMI-M633 Beam Assault Rifle - Has a high rate of fire but replies on external drum-shaped E-Pacs with limited shots. Somewhat mitigated by optional added E-Pacs on the hips or rear of shield.

M181SL “Draupnir” Two-barrel Beam Gun - One of the GOUF Ignited's forearm Beam Guns has been installed in the face of the Assault Shield. While having only two barrels rather than the standard four-barrel version, the firing rate and cooling system have been improved in an attempt to somewhat compensate. This is still a fairly destructive option, but notably a short range weapon.

M68 "Cattus" 500mm Recoilless Rifle - Initially used by the ZGMF-1017 GINN, it is similar in design to a bazooka and can fire various types of rounds depending to the magazine used. It is used when heavier firepower is required or when an enemy employs anti-beam technologies.

 

MMI-M826 "Hydra" Gatling Beam Cannon (Slash Wizard Only) - Mounted on the Slash Wizard are two gatling beam cannons with a very high rate of fire in exchange for weaker beams. These are mainly used for suppressive fire and for intercepting attacks, and are directly powered by the suit's battery.

 

Shield:

Assault Shield - Physical shield that can be handheld, arm-mounted or shoulder-mounted. Contains two Heat Spikes for ramming and a “Draupnir” two-barrel Beam Gun. Also stores a “Tempest” Composite Beam Sword inside and up to two E-Pacs or four Hand Grenades on the rear.

Power System:

Battery Pack - offers a light weight power solution for greater mobility but limited supply.

Special Abilities/Features:

N/A

Edited by MM007
Upgrades
  • Like 3

Share this post


Link to post
Share on other sites

    [Diver]'s Gunpla Collection

    #1 - Astral AGE Gundam

    Untitled148_20191108150407.thumb.png.34c577576d9c45d03e4dc0ba158ad2b7.png

    Base Unit: AGE 2

    Operator (Diver Name): Shin Hakuren

Head: Astray Red Dragon- Extra blades were added to the head frame, made from metal and shappened to be able to actually cut. Added weight

Body: AGE-2 Normal- The A Sensor was removed and replaced with a new piece of armor plating for a little bit of extra defense. Caused slight increased weight and changed the center of mass 

Arms: AGE-1 Normal- reinforced joints to help the arms hold up the GN Swords, and A Sensor was placed on the left arm with a joint allowing the arm full movement. 

Legs: Astray Blue Frame Second Revise- Reinforced joints and 2 added thrusters to maintain normal movement speed. 

Back: AGE-2 Dark Hound

    GN Sword Rifles X2- Additions to the rifles were light weight metal plating with a slight layer of beam coating to allow use for defence, however after once use the coating is shot. Lastly the barrel has been made also from metal but slightly heavy and more dence to allow for variable levels of beam firing. 

    Armor Schneider Knife x2- Blades made from metal and sharpened to a point. 

    Structural Defense:

    Phase Shift Armor - exceptional resistance to physical damage, at the cost of power consumption per hit. 

        Special System: N/A

    Melee Weapons: i.e.

    Beam Saber x2  - standard mobile suit weapon, offers exceptional cutting power at the cost of power consumption; small enough for multiple housings on the unit. 

    GN Sword Rifle x2 - a cumbersome and slow weapon with exceptional cutting power, likely only one on the unit.

    Armor Schneider Knife X2- a whip-type weapon that heats up to deal damage, likely only one on the unit. Greater reach than most melee weapons, bordering on ranged, but less precise and damaging than heat sabers and hawks.

    Projectile Weapons: i.e. 

    GN Sword Rifle X2- Can deal high energy damage at the cost of power consumption and rate of fire. With the modification it can have a variable output however if it goes to high to fast it can warp the gun.

    Shield: i.e. 

    Exia Shield - small and lightweight 

    Power System: i.e. 

    Nuclear Plant - offers unparalleled power at the cost of expense and environmental danger if damaged. 

    Special Abilities/Features: N/A

 

Edited by ShirokuHakudo

Share this post


Link to post
Share on other sites

Amy's Gunpla Collection

#1 - Murasaki Archer

1375563621_MurasakiArcher.jpg.44aad09b3439a4b227d0f9c284c47564.jpg

Base Unit: GNR-101A GN Archer 

Operator: Amy O'Connor

Defensive Systems: Phase Shift Armor - exceptional resistance to physical damage, at the cost of power consumption per hit. 

Melee Weapons: Folding Razor x4 - Anti-armor knifes that can be used in close combat or thrown.

Combat Knife - Large foldable knife used as a last resort.

Projectile Weapons: Beam Boomerang - Throwing weapons that emit a short beam blade on one end, and can return to the owner after throwing.

Slash Disc - Two high-speed rotating disks that hone in on enemies. Not reusable. 

Power system: Battery Pack - offers a light weight power solution for greater mobility but limited supply.

Special Abilities/Features: Stealth System - An invisibility system that can hide from plain sight. However, it's Phase Shift Armor is disabled.

Share this post


Link to post
Share on other sites

Hunter’s Gunpla Collection9712D516-0445-4CAD-AB52-22F338DD33F7.thumb.jpeg.24e9a4cf0f575ff64d321b4f623a90d6.jpeg

(Special thanks for Frosty for his invaluable help with this unit!)

Name of the unit: Ardent Exia
Base original design: Gundam Exia
Name of the operator: Gabriel Winter aka Hunter
Defensive systems: E-Carbon – offers balanced protection but never excelling in any one category. 
Shields are equipped with anti beam coating. 
Weapon system
Trans-Am - offers exceptional mobility at the cost of high power consumption. 
Melee weapons
GN Sword  x1
Beam boomerangs (Destiny)x2 – stored on shoulders 
Beam foot sabers (Aegis) x 2 – placed on edge of toes
Hand beam cannons (Destiny) x2
Beam sabers x 2 – stored on GN Amplifier flight pack
Projectile weapons
GN Pistol – folding into GN sword when not in use.  
GN Vulcan gun x2 – mounted in head
Shield
Modified Exia Shield
Power system:
Modified solar reactor – particle colors vary as buildup increases ranging from typical greenish gold to pure red, most often it’s seen to be glowing an orange. 
Any other special abilities/features
GN Amplifier – the flight pack used on its’ back and the thruster skirts on it’s sides are used to amplify and direct the dispersal of GN particles. This greatly increases the efficiency of the GN drive while conserving particles for use with Ardent’s weapons and abilities. Additionally it provides incredible speed and maneuverability. If need be the system could be ejected to reduce weight if damaged. 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Hunter
      Order of the Seven Stars
      Gjallarhorn is the savior that pulled the world out of the brink during the calamity wars. They fought and nearly exterminated the menace of mobile armors from known existence. Mobile armors were soulless death machines which brought humanity to its’ knees during the calamity wars. Hero’s who vanquished these mighty foes were rewarded the highest honor within Gjallarhorn, the Order of the Seven Stars. Do  you have what takes to echo the achievements of these heroic titans? 
       
      Gabriel looked at the description with a scowl on his face. Ever since his meeting with the mystery sniper he had been in a bad mood. He didn’t feel like playing into their hands, on the other hand he was missing the rush of combat. He needed to do something legit, to feel validated again, to feel worthy of Ardent Exia.
      While some missions could be described as hard or challenging, others were in a class of their own, downright suicidal even. Of course there was a rendition of this mission on the old GBN, but this new one, well he hadn’t heard good things about it. Supposedly no one had beaten the challenge yet. For Gabriel’s mood,  It was right up his alley.
      The diver selected the join button and he as put in a que to see if anyone else would be up for the task. As he waited, he checked over his armaments. True Exia was largely armed with beam weaponry, so he took the precaution to load up two extra GN blades the normal Exia would carry in 7 swords mode. It would make him more bulky but the trade off should be worth the risk. 
      He was so lost in his thoughts, that Gabriel almost didn’t realize the mission had started. “Crap.” He chided himself, “I didn’t even see who I’m teamed up with!” The scene before him was carnage incarnate. Ardent Exia stood in the abandoned streets of a huge city. Tall buildings cut up the terrain into grids, with gray skies threatening to rain at any moment. If it wasn’t for the radio chatter (which he was ignoring) the whole scene would have been eerily quiet. Unidentifiable mobile suit remains were scattered in the streets like body parts from a slasher film, with thick oil seeping from their limbs like blood. 
      A flash of lightning made Gabriel jerk in surprise but as he turned to look at the source his eyes grew in alarm. In the distance an area of mountains bordered the city, and on the rim of one of the mountains was the great beast Hashmal. The bird like mecha tilted its’s head up to screech out a roar, and despite its great distance the pink lightning of a beam blast, blindly glanced into the city. Buildings erupted into gray dust and tumbled down, creating a thick fog like smoke, hiding the terrifying beast from sight. 
      Gabriel gripped his controls tighter as uneasiness grew over him. “What did I sign up for…” he muttered to himself. Movement caused him to look to his side and see a friendly mobile suit. “Oh thank goodness!” He sighed as he turned his comm on to hail the friendly. Before he could even say hello a black dog like creature pounced into the mobile suit, followed by another, then another. The swarm of Plumas crashes into the mech drowning it with attacks. The friendly pilot screamed out in terror begging for help. Gabriel yelled out, though he didn’t know if it was from fear or rage, and charged in towards the pile. He slashed out with his GN sword to start bashing away the smaller drones. “Crap! We can’t be a man down already!” Even as he swiped his blade through the little mecha, he knew he was too late. He got a handful of them with his sword but more and more kept coming. “If I stay here they’ll over take me too…” he reluctantly fired his thrusters to take flight and hovered away from the plumas as they proceeded to tear their fresh kill apart, greedily “chewing” the limbs of the mech and draining its’ fluids. 
      One thing became clear to Gabriel as he retreated, “this isn’t going to be easy…” he darted between buildings looking for more allies. “Anyone out there? We lost an ally already!” He called out frantically. Fear was settling over him and he didn’t like the feeling. 
    • By Hunter
      “I’m breaking up with you.”
      Gabe caught his breath at that sentence and did pause to turn and look at Meer. “Wha- what do you mean babe?” Even as he spoke the words he felt their strength waver at the truth that was beginning to form in front of him. She was cute, maybe too cute for the likes of him. She always took the effort to do her makeup and look phenomenal as soon as she stepped out the door. To top it off she looked like a casual version of her name sake with pink hair and gold hair pin. Was she out of his league? He never considered it before but as her statement hung in the air suddenly all the unsung insecurities began to crop up. 
      She rocked her hips, her left hand resting easily on her body as she looked up at the sky. Her blue eyes seemingly searching for an answer to his confusion. “Listen Gabe… I’ve been going out to parties the last few weeks without you…”
      “So you’ve been cheating on me?” Gabe hacked the words out in disbelief. The girl grimaced and bit her lip while slowly shaking her head. “Gabe no… I just… I’ve been just going out without you… nothing more…” the tone she had did little to comfort Gabe and he wrinkled his face in growing anger. “So that’s it you just want to ditch me?” He shook with contained rage but still looked around helplessly as the beautiful girl gave him a sad look, “look I didn’t come to this decision easily… I just need to be able do chase my dreams Gabe and I can’t do that with you…” he voice faded away as Gabriel Winter spun on his heel to storm away. 
      ———
      A few days later
      Gabe remained hunched over his desk in his dimly lit room. An orange hue attempted to breach his room from his window shades but was drowned out by the fluorescent light above his work station. He hadn’t left his room besides going to work since his break up with Meer. For the last few days he ran through all the scenarios in his head as to why she’d want to leave him. They had been together for over a year and not until recently did he feel any animosity from her. His mind wandered to them first logging into GBN and it dawned on him that maybe that was the beginning of it all. 
      Meer was a cosplayer and a good one at that, but she was fiercely self conscious and had a hard time making friends because of it. Meer wasn’t even her real name but the alias she chose to be called by to associate herself more with her hobby.  Gabe was always the one pushing her to reach out of her comfort zone, to meet new people.  GBN was the happy medium for them both; he could build Gunpla for them, while she could try different costumes and plan out outfits for the real world while actually making friends. It felt good at first, a win win situation. 
      As Gabriel mulled over his thoughts he trimmed and filed the gauntlet for his latest Gunpla. The blue plastic was becoming discolored from his attention but it would hardly matter once he painted the whole kit. In a fit of rage he took apart all the Gunpla on his shelves when he got home that night they broke up. He was ashamed that he actually broke a lot of the kits when he flung them off the shelf. At the moment he wasn’t sure that he wanted anything to do with GBN, all he did know was building something aloud him to not be so angry, it let him direct his focus from his sorrows. It was as if he took all the anger he had at the world and was condensing it into the single kit in front of him. 
      He was a mediocre builder at best. He never won any awards before and was always afraid to make the extra commitment of scribing, paint and panel lining; the sort of thing she would add to the kits he gave her after he built them. This time was different, he was possessed to make the best kit he possibly could. Even if she never saw it, he would have the satisfaction of having something so pristine that she would not. 
      When they dated he was always afraid to take risks, whether it was in building his Gunpla, or not doing particular missions. “No more…” he muttered to himself as Ash Liked Snow played in the background, “no, more hesitation… I have to reform myself… my Gundam…”
      —-
      A few days later 
      The indicator for his email inbox showed the vast number of missed messages, something he had neglected to pay attention to the last couple of weeks, he simply wasn’t in the mood. Now he decided was the best time to finally drudge through the messages, most of it being spam. A few notes did catch his eye and give him pause. The first was from a mutual friend him and Meer had on GBN, a woman by the pseudo name Stella. She had apparently asked him to join a Force in the game. His initial reaction was one of hope, maybe Meer was trying to get him back in her life? To rekindle their relationship? But his face immediately soured the next message down where Stella retracted the earlier offer, saying that she didn’t want things to get awkward with Stella already on the team. 
      He sighed, but that eventually turned into a sob at his own predicament. He wasn’t just loosing her but all his friends it would seem. Through tear filled eyes he read through the next few GBN messages, all varying between apologies and other sad things he didn’t want to bother with. He was about to close his messages when a notice from GBN itself popped up just then. Curiosity caused him to open it immediately, he was surprised to see it was an invitation for a private beta of the new version of GBN. Apparently he was chosen by lottery to test in and partake in the new version. It offered exclusive rewards, but more importantly to Gabriel, it offered a blank slate, a fresh start. One of the features the invitation offered was the chance to replace you’re user tag and avatar for free. With tears still slipping down his face he responded that he would be taking the opportunity. As the message went into the digital nether he gazed around his room to the Gunpla standing defiantly in the middle of his desk, maybe 80% complete, ready for final details and paint. Wiping away the tears he stood up to resume his work. 
      —-
      A week later 
      PLEASE ENTER USERNAME:
      Gabriel gawked at the display and the flicker of where his new title would show up. His fingers remained frozen over the keyboard as he swam through his thoughts. With a fresh start there would be virgin usernames out there with little chance of redundancy, but still it begged the question of what he should call himself. He wasn’t in a social mood still, and he wasn’t even sure what he was really doing on GBN all alone. Scratching the stubble on his chin he kept staring at the otherwise boring screen. “I suppose I’m looking for something…” he finally said out loud, his own voice startling him. Slowly his fingers chipped away a new identity. Next a wardrobe menu popped up and he scrolled through the options to pick out something to hide behind. He was never audacious enough to pick an avatar too unlike himself and he hated when Meer would as him to be a character to match hers. He stayed away from the generic Chars of the options and instead chose a black cloak like pancho and a matching mask. He did change his hair color from his typical black to brown and cleaned his face to be clean shaven. Finally he loaded up the new information and was satisfied to see it accepted. All that remained was...
      “Please scan your Gunpla.”
      He reached out hesitantly and grabbed the white and red mobile suit he had so diligently been working on over the last month or so. He traced the features with his fingers and was suddenly apprehensive about using the model. Once he placed it down it would become alive. Part of him would grow to be beyond just a hunk of plastic, and his declaration towards his ex would be made reality. 
      “Please scan your Gunpla.” The mechanical voice repeated. Gripping the Gunpla a little harder he grimaced and placed the model in the scanner. With a scowl watch on his face he logged into GBN, to hunt for something he didn’t quite understand just yet. 
       
      ((Big shout out to Frosty for starting the side story trend, not to mention for his help with the yet to be revealed Gunpla! I thought it would be fun to do a new (if not slightly used) character. I’ll be adding more soon!))
    • By FrostyFoster
      “Oh crap! Oh crap! Oh crap!” A skinny man in a lab coat was bolting through the hallway of what looked to be a high tech facility, almost smacking another worker in the leg with his briefcase. As he took a left turn, the door he was looking for finally appeared. “I didn’t expect Mr. Velo’s machine to take that long to fix!” He thought while he typed the entrance code in front of him. As the door opened, the room lit up, only containing a single large cabinet with a table next to it. “Oh man! That was a close one. If he had-” Suddenly, a figure emerged behind the cabinet.
      “You’re late, Ernie!” The man yelled. “One of the biggest events ever and you were late?” For someone who seemed important, the man looked fairly average with no outlying features or clothing. “MR. VELO!” The scientist said as he jumped back. “I was just-” “Did you fix the stability issue with the left leg?” Mr. Velo interrupted. Moving his glasses, the scientist put the briefcase of the table, undoing the latches. Mr. Velo pushed the man out of the way and stared at the blue plastic model, gently pull it out of the molded foam. “It’s perfect.” He exclaimed. “But there’s no issue for you to be late.” He walked inside the cabinet, putting the model over what looked to be a scanner. “One of the best racers in the goddamn league and I’m surrounded by morons.” Mr. Velo said as he sat down while putting on a headset. The cabinet door closed as the scientist walked out of the room.

      “WELCOME TO THE GREAT CANYON TRIATHLON!” An accounted uttered through a microphone. Surrounding him were many large stands with thousands of people cheering. Many battleship were also high in the sky, with some displaying various sponsors on the side of their hulls. This area was only a small chunk of the Great Canyon, one of the many expansive places to go in GBN. The massive ravine went many different directions as nine mobile suits stood at the edge of one side. The platform, which was also surrounded by fans, had a gigantic screen facing everyone, with a smug doppelganger of Stalker smirking at them. “My name is Chaser and I’ll be your announcer for what’s sure to be one of the best GBN’s events ever!”
      One by one, the names and mobile suits began to be shown to the crowd. Near one of the concession stands, a Zeon fan with a snake head picked up a large cone with pink cotton candy on top. “Exsscuse me. Sssorry!” He exclaimed while trying to get through a large crowd back to his friends. Meanwhile, a Titans cosplayer was stuck sitting behind one of the biggest ogres he’d ever seen. “Oh, come on!” He screamed. “Can I at least get a look at the screen?” Getting a quick peak, he saw two people standing in front of a Neo Zeon mobile suit. “Next up!” Chaser yelled. “You know their Hotrod from the Axis race and their butting rivalry. It’s the Bawoo Brothers!” At that moment, the whole crowd went silent. Everyone who cared about GBN races knew who was next.
      “And last, but DEFINITELY not least, it’s the Celestial Speedster, the GN Driver, the diver looking for his 100th win…”

      Dash Velo and the Kyrios Airspace!
      The crowd went wild, cheering and hollering as Dash waved at them. No longer boring and drab, the diver now had bright blue hair with white streaks, all while wearing a special tracksuit made just for him. Outside was a confident man who kept waving, but inside, Dash was deep in thought. “He won’t beat me again. Never again…” A buzzer blared, signaling the pilots to teleport into their machine. As Dash appeared in the cockpit, he pulled up the racer list.
       
      58-Kyrios Airspace
      143-Airblaster
      99-Mach Murasame
      25- Gassela
      392-Asshamar
      653-United Over Flag
      7-Rezelta
      100- Bawoo Hot Attacker
      001-Bawoo Rod Nutter
      402-Wing Flanker
      “Wing Flanker…” Dash muttered. A deep voice then appeared over his comms. “Hey Velo! You gonna end up having another Dakar moment?” The other racer said while snickering. Dash chuckled. “Not if you end up like you did during the Marshall Islands Marathon, Rex!” The deep voice diver howled with laughter as Chaser began speaking to them and the crowd. “The race will begin and go all the way though the ravine. The racers cannot fly over the canyon or use any weapons. Once they get through the ravine, the dogfight begins in the colony crater. When two divers are left, they’ll be transported to the final secret area. They’ll be able to transform and duel for the victory with no restrictions! Are our racers ready?” Each of the Divers signaled, allowing the triathlon to begin. Chaser smiled.
      “GUNPLA! TRANSFORM!!!”
    • By FrostyFoster
      Gundam Battle Nexus Online was home to many different locations, some of which are space colonies. Most were the typical sort. Cities with parks, bridges, and other objects to make civilians’ lives feel normal. A few though, were created just for certain quests because of their varied areas. One such quest managed to create a heap of trouble for a couple of divers with very unlike playstyles…
      “Mmmmm!” A man mumbled while eating a burger. “How can something fake like this taste sooooo good!” This is Josh Duncan, who had just managed to get some ketchup on his Titans uniform while finishing his meal. “McDaniel is still the best place to eat in GBN!” He yelled while walking out of the famous, fictional restaurant, catching a few annoyed glances from other players. Josh waltzed down the street of the space colony he currently resided in. His Force, Baka Brawlers, had their ship parked near the McDaniel. “Should’ve really thought that name through.” He pondered to himself. “Have the others even logged in yet?” As he opened up the Diver sheet, an alert blared at him, causing him to trip and fall. “Ah!” He exclaimed as he fell to the ground. “That… scared… me…” Suddenly, he began to smirk. “A timed mission, eh?” 
      DESCRIPTION: Find the special animal and bring it to the hangar!
      LOCATION: Savanna Space Colony
      REWARD: ?????? 
      “Hey, that place is near this colony.” He said while pushing ACCEPT. “I can do this while I wait for the boys to log in!” Josh managed to get even more glances from others. “Am I being to loud?” He thought, but soon realized that he was still laying on the ground. Not looking to be embarrassed even more, he teleported to the main hangar bay of the colony, directly inside of his mobile suit. “Time to get this reward…” He yelled as he moved the Gunpla to the catapult. “…that I actually know nothing about. I hope it’s good.” The Gaza E in front of him launched, allowing him to do so as well.
      “Josh Duncan! Gundam Age Titanus! Punching to Victory!”
      The dark blue Gunpla blasted into the depths of space, igniting its powerful MK-II backpack, which strangely had its beam sabers connected by a rope. The vastness of GBN’s space always amazed the Diver. He saw a couple others around, but once they were gone, he got to work. Not on the current mission though. What looked like two discs flew off of the Titanus’ shoulders, revealing cameras inside. “This place is perfect for a new video!” Josh proclaimed while turning on every single beam he had on the machine.
      He started to punch and kick through the zero gravity biome, thinking that he was the coolest Diver in the whole world. “This’ll probably be my most watched video.” He said as he threw a flurry of punches toward one of the cameras. In reality, or rather the GBN reality, his views were a far cry from G-Tubers like Captain Zeon’s, with most commenters finding it stupid. Josh was to prideful (and dense) to mind though, but eventually he give the cameras everything he could possibly do. “Not I just gotta pose for the thumbnail!”

      When he went to post his magnum opus, Josh noticed the entire reason he was out in space to begin with. “Oh crap!” He yelled. “I need to get to the colony before it’s too late!” The Titanus glided through space, making it to the colony’s opening with no time to spare. The other side of the airlock unlocked, showing Josh a gigantic plain of grass and countless animals. “Special animal?!” He yelled with concern. “I’m not in expert on these types of things. How am I supposed to know what’s special?” The custom Age jetted in the air while Josh attempted to make out any differences between any the animals. “I don’t get it. It’s just a bunch of zebras, giraffes, and what ever else belongs in a area like this.” No luck came from his search, so he landed the Titanus on the highest hill he could find. Josh teleported from the Gunpla, continuing his search on foot.
       
    • By FrostyFoster
      The battle was over.
      The Murasaki Archer stood on top a green and gray Gunpla, which had seen much action prior to this.

      It was the Geara Hunda, a custom mobile suit piloted by someone who would be seen as quite old compared to other divers, Leon Schulz. In the world of GBN, the 40 year old wrote a dark green Zeon jacket which surprisingly complemented his graying hair. If this was a Universal Century Anime, he'd pass off as a battle worn captain very well. However, it seemed as if his experience did nothing for him, since the purple enemy managed to cut all of his weaponry in two, ending the battle quickly. The two mobile suits disappeared, transporting the two back to the main lobby. The divers stood across from each other, as Leon watched the other players battle record raise by one. She snickered. "Your overconfidence is what made lose." The girl pressed a couple buttons. "I gotta go. Good game." She was gone before he could respond.
      Leon growled. "She just caught me off guard. That's all." He thought. "I'm the leader of Die Zeonic Mörder, after all." He began to hear laughter behind him. "HAHAHA!" Easily the biggest Diver in the lobby began to walk toward him, howling with laughter. The massive bald man wore a sleeveless tan Zeon uniform to show off his fictional muscles. "She really destroyed you, huh boss?" Leon was angry, but couldn't get mad at the big oaf, Hans Sauer. "I could've blown that AU trash away with my gattling guns at any moment!" Leon responded. "I just didn't want to hurt the lady's feelings."
      "Ssssssure." The "man" to the right of Hans said. "I would've ssssssneaked up to her with my sssssshotguns and ruined that eyesssssore." While Leon and Hans could roleplay as real Zeon Pilots, their third teammate, Sepp, could not. While had did wear his own custom Zeon pilots suit, the scaly, brown individual had the head of a snake. "Ha! No way!" Hans yelled. "You couldn't take out a Ball with your Gelgoog!" Sepp hissed at the large teammates, sticking out his tongue. "Alright, break it up." Leon exclaimed. "I'm in the mood for another team mission!"
      "Me too!" Hans said as he put his fist in his hand. "But not that Kobayecho Heyto test. Not being able to win is stupid!" The snakeman sighed. "Kobayassshi Hayato tessst, dummy. Have you even ssseen Gundam?" Han put his hand on top of his head. "Oh yeah, sorry!" Leon looked through the missions, trying to find a new Universal Century mission that would be a challenge for them. In fact, their disdain for non UC stuff caused them to never touch a mission not from it. Eventually he found the perfect one.
      MISSION: Feddie Scum
      DIFFICULTY: Hard
      DESCRIPTION: Destroy the Federation's new test Mobile Suit!
      "Alright boys!" Leon yelled out. "Let's destroy some Federation garbage! SEIG ZEON!" The members of Die Zeonic Mörder each vanished as the mission began.
×
×
  • Create New...