winders 0 Posted October 29, 2006 Share Posted October 29, 2006 (edited) ActionPoints Melee Melee weapon hit against shield 100 Melee weapon hit against non-critical component 200 Punch against non-shield part 150 Kick against non-shield part 150 Shield ram 100 Ranged Machine Gun against non-shield # of bullet-hits x 100 Beam Gun against non-shield 200 Plasma Gun against non-shield 400 Rail Gun against non-shield 400 Vulcan cannons against non-shield 50 Missiles against non-shield # of missile-hits x 25 Grenade/Grenade Launcher against shield 150 Grenade/Grenade Launcher against non-shield 300 Other Taking off a limb 500 Taking off a head 750 Disarming an opponent 250 Destroying a weapon* 500 Using terrain as a weapon Case-by-case Running out of energy (10% or less, once) -1000 Combos Base combo formula # of hits x 75 + Value of each hit** *If a part of the body say a head with weapons mounted in it; in this case vulcans is blown up or taken off, then the destroying a weapon is not counted. **Example: five hits with machine gun against non shield, two hits with beam sabre against non-shield and critical component, taking the head. 7 x 75 + (5 x 100) + 200 + 750 = 1975 points Referees are to keep count of points scored during battle with a running tally after every combat round. High scores consist of the top 10 scores in 1v1s. On the scoreboard the team name of the player is also listed, the name that appears is the character used in the coliseum. Battles that are rigged to earn points will be D/Qed by referees and points earned will not be recorded. [align=center]© 2005-2006 Advent Destiny. Please refer to here for more copyright information.[/align] Edited July 2, 2007 by Guest Quote Link to comment Share on other sites More sharing options...
Kaizer 0 Posted September 15, 2007 Share Posted September 15, 2007 Note that the Point system is not a requirement for matches, and is merely an optional choice. Should a player wish to use the point system in a match, they must be sure to note it when they first post their initial rules of engagement. As with all rules of engagement, all participants must agree to the rules before the match begins. Quote Link to comment Share on other sites More sharing options...
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