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Mairéad Grace Sandilands


JohnSeever

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Biography
Name: Mai Ingram
True Name: Mairéad Sandilands
Pronounced: my-redt, mawr + aid, mur + aid, or my + read
Nickname(s): Mai the Red, Mai, Red
Faction: Junk Guild
Rank: 
Age: 18
Sex: Female
Height: 5’6 inches
Weight: 186 pounds
Eyes: Green
Hair: Red
Skin: Caucasian
Handiness: Ambidextrous
Blood Type: AB-
Family:

  • Lieutenant Commander James Sandilands, Father – Deceased
  • Anne Ingram Sandilands, Mother – Deceased
  • Captain Lord Torphichen James Sandilands Jr., Brother, F-7D Spearhead Pilot – Alive
  • Ensign Erik Sandilands, Brother – Deceased
  • Petty Officer First Class, Elizabeth Sandilands, Sister, Communications, 4th Naval Fleet – Alive
  • Lieutenant William Sandilands, Brother, F-7D Spearhead Pilot – Alive
  • Ensign Hilde Sandilands, Sister, Navigator 10th Naval Fleet – Alive

Quote: "Ah maybe a lass, but ah can still wallop yer arse."
Theme Song(s):

  • Angel With A Shotgun by The Cab
  • Memories by Within Temptation
  • Angels by Within Temptation
  • Frozen by Delain
  • April Rain by Delain
     

Personality
Mairéad is a person that has a very determined mind once it gets set. She is one that does not like to lose nor fail at anything and so works hard to do her best, no matter what it is. She has a somewhat laid back personality, but that tends to last little when something gets her upset. She is very outgoing and friendly, but can be cold at times due to what she says or how she acts towards people. A lot of times, due to her hotheaded and hardheadedness, she tends to either rub people the wrong way or push them away. However, she is very friendly and is willing to help those in need.

Additionally, Mairéad is very observant and a thinker, she thinks before she reacts and is calm and cool headed. She will not do something stupidly and fool-hearted, although at times it appears that she is doing just that, sue the Mairéad being a hothead. She uses this all the time and is someone that makes decisions based upon the facts and what she knows or is known. As she learns more about something, her decisions change based on the new information. An intelligent person, but she is not a weakling in a fight. In addition, when she does get into a fight, she can be serious, but also determined to succeed at whatever it is she starts. Even though she does get upset at people, she still has a kind and gentle heart and will not do anything to harm people.

She does not like to sit back and has opinions that are not like her fathers who is in the Atlantic Federation and of the opinion that some her brothers and sisters are against the Coordinators. To her, it does not matter who you are, you all deserve to have a life like everyone else. Additionally, she is protective of people, a caregiver, and will fight to the death to protect those who are unable to and will even break the rules to help people.

 

Strengths and Weaknesses
Mairéad has a number of strengths and weaknesses. She is a master swordswoman, trained by some of the best sword masters in Scotland and Ireland. She has specialized in both a Scottish Broadsword and a Scottish claymore, able to dual wield the claymore with ease, and she is not afraid to use when she is near it. Additionally, most bladed weapons are useful to her and she always has a few knifes hidden on herself. She was taught this as her father wanted her to be a fighter and possibly join the Atlantic Federation, plus it would show a strong daughter when the time came for marriage.

Since joining the Junk Guild, Mairéad has been trained to pilot fixed winged and rotorcraft vehicles. She has exceptional skill with helicopters due to salvaging of equipment on Earth and has never been to space. Moreover, she can pilot transport aircraft in the moving of salvage from location to location. Additionally, she can repair various vehicles and has even help in the building of vehicles for the Guild she is with. She always has a toolkit with her and is not afraid to use 'Wrenchy' as a weapon, which is a heavy wrench that when necessary she uses like a club. Usually, when she pulls out Wrenchy, people move away, quickly, especially if she is mad. Moreover, with being in the Junk Guild, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble a few times.

With her family being minor nobles, she has a natural born intelligence with high marks in the areas of History, Mathematics and English. Due to this, she was in the top 2 percent of her class when she graduated and her father hoped she would use that knowledge and skill in what she has learned as school. Additionally, besides reading, writing and speaking Scottish, Mairéad is able to read, write and speak English, German, Irish, Japanese; read and speak Latin.

However, Mairéad also has her flaws, and is a hardheaded young Scottish lady. When she gets set on something, she will not back down. Additionally, she also does not like being wrong and gets upset when she is. To go along with being hardheaded, she is hotheaded as well. Not much sets her off, but when she does get set off, she will lose her cool and talk with a lot of Scottish words. She also tends to hit people with objects when she does not have access to her sword, especially if they have insulted her, her clan, her family or friends.

Moreover, she is combative and very competitive, she does not like to lose a fight. She will stand toe-to-toe with people who may be better than her, but she will go all out and do her best. Still, she is not someone who likes to be rescued and will have heated debates on the roles of strong women in the current world. She will fight to protect people and those who are weak and unable to and if she needs to be rescued, then so be it; just do not expect her being happy about it at first.

Mairéad was raised within the doctrine of the Catholic Church with her family, and even though she does not do a lot of what a Catholic does now a days, she still follows the basic rules and does her best to not hurt people. Although, due to her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done.

One weakness she has, that is more a fear than an annoyance, and she has Acarophobia, a fear of insects that cause itching. Whenever she sees one, she is always trying to run from it and always has anti-itching stuff with her. But this is something that scares her greatly, and if she is itching, then she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually, it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when is piloting, she is protected, but still has a fear.

 

Appearance
Standing at a height of five foot six inches, is a lady who has striking green eyes and long red hair that is braided into a single ponytail and ends where her legs meet her body. She has a B bust and long legged. She is toned due to her training with a sword and working within the Junk Guild. Normally she is in work cloths and on occasion wears a simple sundress that is lavender in color and reaches to her knees, simple shoes and no markings of her Clan or where she is from. Additionally, her hair is not tied back in a ponytail and is loose. The only jewelry you see besides the armlet on her left bicep is a pair of simple green stud earrings. A simple purse is on her shoulder as well.

 

History
Born in Torphichen (pronounced Tor-Fikken), Scotland, the daughter of the current chief of Clan Sandilands and a Lieutenant Commander in the Atlantic Federation. Mairéad Grace Sandilands was raised in both the Catholic Church and those of her clan. With her father being a somewhat influential person within the church, although not a deacon. Mairéad grew up learning the ways of the catholic order and doctrine and from her mother, she learned the politics of clan order and how the clan was to be ran. Due to this, she was raised in a very strict household and as she attended school, she did what she could to not to deal with the strictness. While at school, she would have fun in getting into fights, her father used this as a chance for her to learn how to fight with a sword and she enjoyed this. Her mother got her to fall in love with music and got her in both cello and piano lessons. With this, she took the time to learn how to fight using swords and bladed weapons and to play music.

As she got older, her hard work in her classes shown as she progressed towards the top of her class and excelled in History, English and Mathematics. On top of her sword training, which she has mastered and achieved a Swordswoman level of skill and training.  Moreover, he has learned to speak, read and write her Irish, German, English, and Japanese, while speaking and reading of Latin. While in school, another side of her came out much to her father’s unhappiness but her mother was more than content, Mairéad was hotheaded and hardheaded, just like she was. She was calm and cool, but she also did not back down from challenges. Additionally, while at school, she went through vigorous training with swords for close quarters combat and can dual wield the Scottish claymores with ease and she also picked up archery and has exceptional skill with a bow.

Unlike her father, who feels that the Coordinators are trouble and that they need to be controlled, she herself has views that all life should be allowed, rather you are a Natural or a Coordinator to do what you want without worry. Due to this opinion, Mairéad and her father, her brother William and two sisters, Hilde and Elizabeth do not see eye-to-eye, who in her opinion follow their father blindly. Due to being hardheaded, this helped her excel in school with her father, brothers’ and sisters are or were part of the Atlantic Federation, hoping she would join them and at some point become a good wife for an officer within the Atlantic Federation. This is where things change, as Mairéad did not want to join the Atlantic Federation, like her father and older siblings and listening to her mother in letting her decide.

After her school was complete, Mairéad was thinking about going to ORB, a true neutral nation, much against her father's wish and those of her siblings, she left after finishing school and began her own journey with the blessing of her mother and her father, although he tries to get her to join the Atlantic Federation every chance they talk. Plus her brother and sister try to get her to join as well.  When she left her home, she traveled and assisted where she could, but was not liking what she was doing, until she came across a member of the Junk Guild. They talked for hours and she went and became an apprentice.

While doing this, she began to fit in with the others, and worked hard, determined to do her best and as she did, she worked with others, learning more about what was going on in the world than the sheltered life of someone within the Atlantic Federation. Once she completed her Apprenticeship, she joined the Junk Guild and here learned how to build and repair the various equipment and also help in the moving of people to the Orb Union. Here, they taught her to be a good pilot of both rotor-craft and transport craft and she picked this up naturally. She has piloted some mobile suits that have been salvaged, but nothing more than that.

Due to this, she has gained many new skills involving the Junk Guild and out of these, she has become an excellent pilot of both helicopters and fixed wing aircraft for moving salvage equipment, and would love to become a mobile suit pilot more than what she does now, but she is still, as far as the more elder guild members feel, not ready for that.  Additionally, she helps behinds the scenes with moving of people who do not want to be within ZAFT or Atlantic Federation control.  However, things changed. Her father, mother and a brother was at Victoria when the Second Battle of Victoria on February 13 occurred. During the battle, her bother and parents were killed by a ZAFT Mobile Suit.

Mairéad’s oldest brother, Captain James Sandilands Jr., the new Lord Torphichen of her clan, threatened to have her return to the Earth Alliance and to force her to enlist, and will do anything to make that happen, including making her wanted within the Earth Alliance. Furious at this, she yelled at them, telling them no and before any more of the argument could continue, shut off the computer. The Guild Leader overheard as did all of the Guild and offered to help her get away, knowing that this would bring trouble to them. The Guild Leader worked with the other Guilds nearby and they agreed on a plan.

With the help of a few other guilds, they setup to have her craft crash and when her older brother came to take her back, she was piloting a rotorcraft, when the salvage it was carrying shifted, causing damage to the craft and crashing into the ocean. Mairéad was pulled from the crash by a few divers of another guild and the rotorcraft exploded and sunk. However, Mairéad was placed on another ship, surviving, even though her body was never recovered. The Guild Leader told her of the plan and that she would be moved to ORD to work and would need a new name. This is why she took the name Mai, a shorten form of her first name and her mother’s maiden name Ingram.

She was moved to different guilds and finally placed within a Guild who was contracted with Orb.  This is how she arrived at ORB, someone who herself is seeking refuge and a safe place and she does not speak of her past to anyone, with the fear that she could be found. However, she is still working with the Junk Guild as she was before the death of her parents and brother and wishes that this war never started. She always carriers a weapon with her, a sgian dubh, a single-edged knife and her claymore is not far away.

Possessions:

  • Junk Guild ID
  • Junk Guild tool-kit: flashlight, wrenches, tape, wiring, screwdrivers, goggles and Wrenchy (an over-sized and weighted wrench)
  • A Sgian Dubh (a small single-edge knife)
  • A Scottish claymore
  • A cello
  • Some pictures
  • A bag of cloths

Kills:
n/a

Role plays:
n/a

Coliseum battles:
n/a

Edited by JohnSeever
Clean up due to copy
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