For the Homeland
This will be an Orb centric roleplay that takes an alternate look at the events of Heliopolis, and how that cascades into the politics of the Orb Union on earth. I’m hoping that this will be as much intrigue as it is battles. Although this is going to be Orb focused; by all means feel free to explore characters from other factions so long as it ties in.
The Story So Far...
This takes place around the beginning of Gundam Seed. Things start out similarly except this time there is an Orb commando team there to take advantage of the deteriorating situation. ZAFT still steals the Aegis, Duel, Buster, and Blitz. However Orb obtains the Archangel, the Strike, and secures all the Astrays that were kept in storage there.
It’s during that chaos that our characters begins to appear, namely Nathaniel, Geneva, and Roane. Nathaniel and Geneva use Gold and Blue frames respectively to fight of the second wave of ZAFT mobile suits but the results are similar to the show with Miguel getting killed, and Heliopolis getting destroyed.
From this point Nathaniel is able to negotiate a cease fire with the ZAFT forces there and they go their separate ways.
On their return home the Orb special forces who stole everything are met with contempt and it flairs up the politics with the Orb council decided to blame Uzumi Atha and looking to elect new leadership. There are politicians who would side with either the earth or ZAFT forces respectively; while others seek ulterior motives (Namely Lord Rondo Sahaku).
A special forces team is organized from various Orb citizens/soldiers and designated as Chromatic Team. To solidify their possession of their own military hardware, the Archangel was sent out to a training island to make reform tests on the Astrays and further develop their natural Operating System. Unbeknownst to Chromatic team Lord Sieran attempted to sell out the captured units to the Earth Alliance to gain favor.
The Astray units fought off the Alliance forces with relative success. They returned home for some leave time during which the Orb leadership underwent a election. The board elected Lord Sahaku as the new chairman for the Orb Union. Lord Sieran was unwilling to accept those results and organized a coup with test pilots loyal to him. It was revealed that he controlled the M1 Astrays and used those units for an insurrection.
currently Chromatic Team is fighting for their lives quelling the rebellion while fending off ambitious ZAFT forces trying to inflict damage on the Homeland.
Please note that initially there will be limited access to mobile suits:
Gold Frame (Nathaniel) - Damaged
Blue Frame (Geneva) - Destroyed, pilot MIA
Red Frame (Roane) - Damaged likely out of action
Strike Gundam - Modified currently used by Lord Sahaku
Green Frame (Kieran)
Mirage Frame (Kalika)
Further on the M1 Astrays will become available as well! Depending on circumstances it could be possible to obtain other mobile suits from other factions too!
Name: Mai Ingram
True Name: Mairéad Sandilands
Pronounced: my-redt, mawr + aid, mur + aid, or my + read
Nickname(s): Mai the Red, Mai, Red
Faction: Junk Guild
Height: 5’6 inches
Weight: 186 pounds
Blood Type: AB-
Lieutenant Commander James Sandilands, Father – Deceased Anne Ingram Sandilands, Mother – Deceased Captain Lord Torphichen James Sandilands Jr., Brother, F-7D Spearhead Pilot – Alive Ensign Erik Sandilands, Brother – Deceased Petty Officer First Class, Elizabeth Sandilands, Sister, Communications, 4th Naval Fleet – Alive Lieutenant William Sandilands, Brother, F-7D Spearhead Pilot – Alive Ensign Hilde Sandilands, Sister, Navigator 10th Naval Fleet – Alive Quote: "Ah maybe a lass, but ah can still wallop yer arse."
Angel With A Shotgun by The Cab Memories by Within Temptation Angels by Within Temptation Frozen by Delain April Rain by Delain
Mairéad is a person that has a very determined mind once it gets set. She is one that does not like to lose nor fail at anything and so works hard to do her best, no matter what it is. She has a somewhat laid back personality, but that tends to last little when something gets her upset. She is very outgoing and friendly, but can be cold at times due to what she says or how she acts towards people. A lot of times, due to her hotheaded and hardheadedness, she tends to either rub people the wrong way or push them away. However, she is very friendly and is willing to help those in need.
Additionally, Mairéad is very observant and a thinker, she thinks before she reacts and is calm and cool headed. She will not do something stupidly and fool-hearted, although at times it appears that she is doing just that, sue the Mairéad being a hothead. She uses this all the time and is someone that makes decisions based upon the facts and what she knows or is known. As she learns more about something, her decisions change based on the new information. An intelligent person, but she is not a weakling in a fight. In addition, when she does get into a fight, she can be serious, but also determined to succeed at whatever it is she starts. Even though she does get upset at people, she still has a kind and gentle heart and will not do anything to harm people.
She does not like to sit back and has opinions that are not like her fathers who is in the Atlantic Federation and of the opinion that some her brothers and sisters are against the Coordinators. To her, it does not matter who you are, you all deserve to have a life like everyone else. Additionally, she is protective of people, a caregiver, and will fight to the death to protect those who are unable to and will even break the rules to help people.
Strengths and Weaknesses
Mairéad has a number of strengths and weaknesses. She is a master swordswoman, trained by some of the best sword masters in Scotland and Ireland. She has specialized in both a Scottish Broadsword and a Scottish claymore, able to dual wield the claymore with ease, and she is not afraid to use when she is near it. Additionally, most bladed weapons are useful to her and she always has a few knifes hidden on herself. She was taught this as her father wanted her to be a fighter and possibly join the Atlantic Federation, plus it would show a strong daughter when the time came for marriage.
Since joining the Junk Guild, Mairéad has been trained to pilot fixed winged and rotorcraft vehicles. She has exceptional skill with helicopters due to salvaging of equipment on Earth and has never been to space. Moreover, she can pilot transport aircraft in the moving of salvage from location to location. Additionally, she can repair various vehicles and has even help in the building of vehicles for the Guild she is with. She always has a toolkit with her and is not afraid to use 'Wrenchy' as a weapon, which is a heavy wrench that when necessary she uses like a club. Usually, when she pulls out Wrenchy, people move away, quickly, especially if she is mad. Moreover, with being in the Junk Guild, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble a few times.
With her family being minor nobles, she has a natural born intelligence with high marks in the areas of History, Mathematics and English. Due to this, she was in the top 2 percent of her class when she graduated and her father hoped she would use that knowledge and skill in what she has learned as school. Additionally, besides reading, writing and speaking Scottish, Mairéad is able to read, write and speak English, German, Irish, Japanese; read and speak Latin.
However, Mairéad also has her flaws, and is a hardheaded young Scottish lady. When she gets set on something, she will not back down. Additionally, she also does not like being wrong and gets upset when she is. To go along with being hardheaded, she is hotheaded as well. Not much sets her off, but when she does get set off, she will lose her cool and talk with a lot of Scottish words. She also tends to hit people with objects when she does not have access to her sword, especially if they have insulted her, her clan, her family or friends.
Moreover, she is combative and very competitive, she does not like to lose a fight. She will stand toe-to-toe with people who may be better than her, but she will go all out and do her best. Still, she is not someone who likes to be rescued and will have heated debates on the roles of strong women in the current world. She will fight to protect people and those who are weak and unable to and if she needs to be rescued, then so be it; just do not expect her being happy about it at first.
Mairéad was raised within the doctrine of the Catholic Church with her family, and even though she does not do a lot of what a Catholic does now a days, she still follows the basic rules and does her best to not hurt people. Although, due to her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done.
One weakness she has, that is more a fear than an annoyance, and she has Acarophobia, a fear of insects that cause itching. Whenever she sees one, she is always trying to run from it and always has anti-itching stuff with her. But this is something that scares her greatly, and if she is itching, then she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually, it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when is piloting, she is protected, but still has a fear.
Standing at a height of five foot six inches, is a lady who has striking green eyes and long red hair that is braided into a single ponytail and ends where her legs meet her body. She has a B bust and long legged. She is toned due to her training with a sword and working within the Junk Guild. Normally she is in work cloths and on occasion wears a simple sundress that is lavender in color and reaches to her knees, simple shoes and no markings of her Clan or where she is from. Additionally, her hair is not tied back in a ponytail and is loose. The only jewelry you see besides the armlet on her left bicep is a pair of simple green stud earrings. A simple purse is on her shoulder as well.
Born in Torphichen (pronounced Tor-Fikken), Scotland, the daughter of the current chief of Clan Sandilands and a Lieutenant Commander in the Atlantic Federation. Mairéad Grace Sandilands was raised in both the Catholic Church and those of her clan. With her father being a somewhat influential person within the church, although not a deacon. Mairéad grew up learning the ways of the catholic order and doctrine and from her mother, she learned the politics of clan order and how the clan was to be ran. Due to this, she was raised in a very strict household and as she attended school, she did what she could to not to deal with the strictness. While at school, she would have fun in getting into fights, her father used this as a chance for her to learn how to fight with a sword and she enjoyed this. Her mother got her to fall in love with music and got her in both cello and piano lessons. With this, she took the time to learn how to fight using swords and bladed weapons and to play music.
As she got older, her hard work in her classes shown as she progressed towards the top of her class and excelled in History, English and Mathematics. On top of her sword training, which she has mastered and achieved a Swordswoman level of skill and training. Moreover, he has learned to speak, read and write her Irish, German, English, and Japanese, while speaking and reading of Latin. While in school, another side of her came out much to her father’s unhappiness but her mother was more than content, Mairéad was hotheaded and hardheaded, just like she was. She was calm and cool, but she also did not back down from challenges. Additionally, while at school, she went through vigorous training with swords for close quarters combat and can dual wield the Scottish claymores with ease and she also picked up archery and has exceptional skill with a bow.
Unlike her father, who feels that the Coordinators are trouble and that they need to be controlled, she herself has views that all life should be allowed, rather you are a Natural or a Coordinator to do what you want without worry. Due to this opinion, Mairéad and her father, her brother William and two sisters, Hilde and Elizabeth do not see eye-to-eye, who in her opinion follow their father blindly. Due to being hardheaded, this helped her excel in school with her father, brothers’ and sisters are or were part of the Atlantic Federation, hoping she would join them and at some point become a good wife for an officer within the Atlantic Federation. This is where things change, as Mairéad did not want to join the Atlantic Federation, like her father and older siblings and listening to her mother in letting her decide.
After her school was complete, Mairéad was thinking about going to ORB, a true neutral nation, much against her father's wish and those of her siblings, she left after finishing school and began her own journey with the blessing of her mother and her father, although he tries to get her to join the Atlantic Federation every chance they talk. Plus her brother and sister try to get her to join as well. When she left her home, she traveled and assisted where she could, but was not liking what she was doing, until she came across a member of the Junk Guild. They talked for hours and she went and became an apprentice.
While doing this, she began to fit in with the others, and worked hard, determined to do her best and as she did, she worked with others, learning more about what was going on in the world than the sheltered life of someone within the Atlantic Federation. Once she completed her Apprenticeship, she joined the Junk Guild and here learned how to build and repair the various equipment and also help in the moving of people to the Orb Union. Here, they taught her to be a good pilot of both rotor-craft and transport craft and she picked this up naturally. She has piloted some mobile suits that have been salvaged, but nothing more than that.
Due to this, she has gained many new skills involving the Junk Guild and out of these, she has become an excellent pilot of both helicopters and fixed wing aircraft for moving salvage equipment, and would love to become a mobile suit pilot more than what she does now, but she is still, as far as the more elder guild members feel, not ready for that. Additionally, she helps behinds the scenes with moving of people who do not want to be within ZAFT or Atlantic Federation control. However, things changed. Her father, mother and a brother was at Victoria when the Second Battle of Victoria on February 13 occurred. During the battle, her bother and parents were killed by a ZAFT Mobile Suit.
Mairéad’s oldest brother, Captain James Sandilands Jr., the new Lord Torphichen of her clan, threatened to have her return to the Earth Alliance and to force her to enlist, and will do anything to make that happen, including making her wanted within the Earth Alliance. Furious at this, she yelled at them, telling them no and before any more of the argument could continue, shut off the computer. The Guild Leader overheard as did all of the Guild and offered to help her get away, knowing that this would bring trouble to them. The Guild Leader worked with the other Guilds nearby and they agreed on a plan.
With the help of a few other guilds, they setup to have her craft crash and when her older brother came to take her back, she was piloting a rotorcraft, when the salvage it was carrying shifted, causing damage to the craft and crashing into the ocean. Mairéad was pulled from the crash by a few divers of another guild and the rotorcraft exploded and sunk. However, Mairéad was placed on another ship, surviving, even though her body was never recovered. The Guild Leader told her of the plan and that she would be moved to ORD to work and would need a new name. This is why she took the name Mai, a shorten form of her first name and her mother’s maiden name Ingram.
She was moved to different guilds and finally placed within a Guild who was contracted with Orb. This is how she arrived at ORB, someone who herself is seeking refuge and a safe place and she does not speak of her past to anyone, with the fear that she could be found. However, she is still working with the Junk Guild as she was before the death of her parents and brother and wishes that this war never started. She always carriers a weapon with her, a sgian dubh, a single-edged knife and her claymore is not far away.
Junk Guild ID Junk Guild tool-kit: flashlight, wrenches, tape, wiring, screwdrivers, goggles and Wrenchy (an over-sized and weighted wrench) A Sgian Dubh (a small single-edge knife) A Scottish claymore A cello Some pictures A bag of cloths Kills:
“So, this is Orb,” Lowell looked out across the sandy, sunlit beach as azures waves as crisp as crystal crashed against the shore, ticking his sandaled feet. He shaded his eyes against the sun. Even with sunglasses and shorts it was too bright, too hot. It was same thing he disliked about the desert when he was stationed there. The ZAFT pilot much preferred the climate-controlled PLANTs to actual atmosphere and all that came with it.
Behind him, some meters away, Renato Masters was sitting at an outdoor bar, shaded by the palm-frond thatching and sipping on a deep orange Mai Tai. He was watching Lowell as he trudged his way back up towards the bar and took a seat next to him. Renato had gone to the trouble of ordering him a similarly vibrant drink.
“It’s very…blue,” Lowell said, picking up the sweaty glass and observing the miniature novelty umbrella wedged between the ice within.
“It’s called a Blue Hawaiian,” Ren informed him, sipping his own drink. “Give it a try, you’ll like it. It’s fruity,”
“Wolf Squad really is lucky to have its own former mixologist on board,” Lowell said, sipping at the drink. It was indeed very fruity and very alcoholic. Lowell set it back down and looked out towards the ocean. He wasn’t fully sure why such a natural thing unnerved him—perhaps it was because it was so like space but yet completely alien, ironically. Boundless and vast. “Do you ever miss your place?”
“What, the bar?” Ren quirked a brow. “Sure, every day. But this is more important I think, don’t you? If we don’t fight here and now, there might not be a bar to miss, you know? Besides, it’s in good hand. My little sister is running the place until I get back and I swear she knows more about business than I do. She’ll probably have bought me out by the time this is all over and then I’ll have to find a new job or become a lifer or something,” Ren chuckled and took another drag of his Mai Tai. Lowell smiled softly and then turned his eyes back to his drink, contemplated it.
“There’s that look again,” Ren said, lightly pushing his commander’s shoulder. “You’re stressing yourself out again,”
“No, no,” Lowell smiled. “Just thinking about things back home that’s all,” a silent moment passed between the two as a warm, tropical wind blew through the cabana. Quietly, Lowell made a decision for himself. “Enjoy yourself, Ren. I’m going to head into town to do some looking around but I don’t think it’s a two person job,”
“Hey, you’re the boss, Lowell,” Ren grinned. “You say drink, I say how much,”
Lowell’s rent-a-car slowed to a crawl as he brought it to the side of the road, cursing his bad fortune. He knew he shouldn’t have cheaped out on the rental, but with the amount that Ren was likely to be drinking today, he didn’t want to run up too much of a charge on the unit funds. The smoke coming out from under the hood was dire, but after being in a mobile suit, no amount of minor vehicular disrepair could faze him. It did, however, greatly inconvenience him. His personal phone wasn’t exactly on an Earth plan. Lowell exhaled through pursed lips, his hands on his hips. Of course he broke down on a country road outside of the city. He could even see it in the distance, but he wasn’t exactly looking forward to walking several kilometers in sandals.
Lowell leaned up against the side of the car and folded his arms across his chest as he tried to think of a plan, when a plume of dust on the horizon caught his eye.
“Oh! Hey!” he cried out, waving his hands up over his head in hopes of flagging down this oncoming driver.
Full name: Lowell Baskerville
Rank: Commander/Green Coat
Weight: 197 lbs
A rational and tactically-minded man possessing a quiet confidence, Lowell is a good fit for his role as the leader of Wolf Squadron. However, despite his natural prowess for military command, Lowell is only a member of ZAFT by virtue of his inclination for helping others and his belief in his personal ideals. While he despises and eschews the idea of killing as a necessity, Lowell also recognizes the reality of war and all that comes with it, willing to go to whatever lengths are necessary in order to keep his people safe. As a result, Lowell is a worrier on and off the clock, with his mind frequently stuck on the future and the challenges it brings with it.
Strengths and weaknesses
Tactical—Lowell is able to think several steps ahead and is never without a plan B, allowing him to change course on the fly.
Worrier—As a flip-side to his tactical mindset, Lowell is always inherently aware of the dangers the future brings with it and often spends too much time dwelling on it.
Leader—While not your typical boisterous leader, Lowell’s quiet confidence is a rallying point for his squadron, who are always certain that their leader can keep a level head on the battlefield.
Reluctant Soldier—Lowell joined ZAFT as a way to help his fellow coordinators, not as a means to do combat with Naturals. As a result, he begrudges having to lethally dispatch his opponents and doing so weighs heavily on his conscience.
A slender man of average-to-tall stature, Lowell does not put as much emphasis on his physique as he does on his mental faculties. His constant worrying often leaves him with a tired look and as a result, those who aren’t familiar with him mistakenly believe him to be sickly. His hair has begun to grey prematurely, with a white patch forming at the front section of his hair.
Depending on the situation, Lowell switches between the standard ZAFT space uniform and the green fatigues utilized by ZAFT forces on the ground, citing their comfort over the formal-feeling space variant. When not in uniform, he tends to stick with his favoured knee-length gray coat, skinny slacks, and boots.
The middle child in family of five, Lowell was born and raised in October 3 to parents Vanessa and Keter Baskerville, a pair of clinical psychologists. All three of the Baskerville children displayed an academic aptitude so often found in Coordinators but Lowell in particular seemed to share his parent’s knack for understanding and analyzing others. With these talents , Lowell was set to enter the workforce as an elementary school teacher after years of study when the Tragedy at Copernicus and the subsequent Bloody Valentine Incident marked an irreversible change on the PLANTS and on Lowell, whose two brothers were caught in the attack on Junius 7. By their loss, the course of Lowell’s life was forever changed.
Enlisting with ZAFT, Lowell Baskerville was initially sent to Earth as infantry but was quickly shuffled into the Mobile Suit division after displaying a degree of talent in the simulators. He was reassigned to the Eurasian Front and took part in the Battle of Suez as a BuCUE pilot under the charge of Andrew Waltfeld. Lowell’s prowess during the battle saw him reassigned once more to the Atlantic Front, where a number of successful operations predicated on his leadership abilities led to him being placed in charge of his own squadron of GINNs, affectionately nicknamed Wolf Squadron for their tight-knit structure and synergy. Wolf Squadron soon returned to space where it remained on standby for the Le Creuset team at the battle of Heliopolis. Now, with word of ORB’s growing military might, Wolf Squadron is being tasked with a new mission…
Post the names of the player-controlled characters that your character has killed and link to the thread that the event happened.
For the Homeland
List the Coliseum battles that your character participated in.
With enough time, anyone should get used to adverse conditions. Or at least, that’s what she kept telling herself. Over, and over, her tiny capsule tumbled. She clenched her eyes and squeezed them shut tightly. “Please, oh please! Somebody please find my distress signal!” her prayer was much louder than it had the first few dozen times before.
Normally she felt confident about herself, about a lot of things in her life. But in that exact moment she felt meek, helpless really. A round ball softly bounced into her and the girl reached out to grab the object. It twirled around in her grasp and fluttered some as the two red eye gazed at their master. “Cheer up! Cheer up!”
“Oh Haro!” She gulped as she felt tears welling in her eyes. Clutching the machine closely she grimaced as she began to cry. Despair was now fully taking over. She was stuck in an escape pod with nothing to do besides wait and hope she didn’t breath too much before any help could arrive.
A loud metallic clank echoed through the pod, and the girl felt herself hitting the walls of the capsule. “Oh Haro! Are we saved?” The little robot shifted in her hands and flapped open its’ wings, “Rescued! Rescued!”
A few more agonizing moments later and the hatch popped open to her escape pod. She squinted as she tried to gaze out at her saviors. “Oh! Hello sir! Thank you so very much for rescuing me! My name is Lacus Clyne!” the stumbled out of the pod and tried to steady herself for a bow of sorts, which was hard to do in zero gravity.
Before her stood a young boy, a teenager really, with his hands on his hips, tools in hand. The blonde haired kid scoffed at her remark, “Clyne you say? Hey wait are you the famous singer?!”
“Oh my! You’ve heard of me then?”
The boy grew a toothy smile, “I think everyone’s heard of you Lacus! But where are my manners?” He tucked the tools away on his belt and reached out with a gloved hand, “My name is Jonathan Locke!”
Lacus smiled at the offer and shook his hand, she looked around the empty looking shuttle she was aboard. Reading her expression, he nodded, “Yup its just me and you! This is fortunate circumstances; I was on my way to the Plants. Maybe now they’ll accept me if I help take you home!”
“Accept you?” she asked curiously. Jonathan smiled as he returned back to the controls. “Yeah! You see I was in the middle of…” he scratched his chin to think of the right word, “well… I was fleeing my father… to try and immigrate to the Plants.”
She cautiously followed and took the seat next to him, “Oh my! Why are you fleeing your father Mr. Locke?”
Jonathan smirked some at her politeness but continued instead of trying to correct her. “He’s an Admiral for the Earth Alliance. Let’s just say we don’t see eye to eye… on account of me being a coordinator, much like yourself!” He gave her a friendly smile at the end of his declaration, and she returned the gesture. “Just sit tight Ms. Clyne and I’ll get you back home as soon as I can!”
The singer lit up at his promise, “We would very much appreciate that Mr. Locke! And I’ll do everything in my power to make sure you’re welcome in your new homeland!”
Jonathan smiled back at her, “I can’t thank you enough!”