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  1. January 25th CE 71 Heliopolis crisis Zaft forces have traced alliance activity to the seemingly neutral colony of Heliopolis. The coordinator task force takes it upon themselves to infiltrate and steal the new alliance mobile suits being rolled out for deployment. During the attack the Zaft team succeeds in procuring four of the five machines. One of the machines, the Strike by name, was commandeered by a young coordinator by the name of Kira Yamato. As the strike fought off the attack from a lone GINN, other forces began to take advantage of the deteriorating situation… ***** Nathaniel hated being rushed, his fingers fumbled over the door code for the third time. “Settle down Hawthorne!” He chided before the woman behind him could quip about him forgetting the code. The Red haired woman bristled at the mind reading remark and shook her head in resignation. “this’ll do it…” Nathaniel cooed as he entered the correct code this time, confirmed by the click of the door unlocking. The man dressed as an Alliance Lieutenant, snatched the handle of the door and twisted it, holding it fast so it wouldn’t lock again. Nathaniel studied his handgun before looking back at Delphine Hawthorne and the four other members of their commando team. The point man was less than thrilled about this next portion of this impromptu operation but it was for the betterment of their homeland so how could he disagree? He made eye contact with Hawthorne as she scooted to the opposite edge of the sealed door. Nathaniel quietly mouthed a countdown to “three”, which the woman mimicked with her free hand for their teammates to see. On the third count he swung open the door violently and followed Hawthorne as she ducked into the corridor, gun raised for any threats. One by one the six man team entered the ship and sealed the hatch behind themselves. As the team pushed themselves through the eerily vacant ship their hopes grew that they could actually pull off this crazy stunt. Their hopes soon met reality as they came to the entrance to the bridge. The team paused by the doo, Nathaniel took the moment to give everyone a stern glance. His team had worked together for many years and could practically read his mind when he gave that particular look, “follow my lead.” The team of operators soon entered the bridge of the Archangel where they met the skeleton crew of Earth Alliance officers. A black haired woman looked at him with both surprise and relief, “Lieutenant! What’s goin on out there? Have we received orders?” Nathaniel cleared his throat as his team moved around the bridge, taking up strategic positions but not putting away their weapons. “We have…” he paused to consider his words, “we’re taking the ship out, I need you to initiate the launch sequence. The stern looking woman nodded grimly and barked out, “you heard the man lets launch the Archangel!” As she said this the other two crewmen began working their controls at their stations. The woman came closer and asked in a lower voice, “so does this mean ZAFT is attacking?” Nathaniel nodded, “they are, we need to deploy the Archangel into the colony and protect the civilians before any more damage can be done! Can I count on you…” his voice trailed off as he hinted to wanting her name. “Badgirulel, Natarle!” She responded eagerly. She seemed on edge, that much was certain, so Nathaniel did his best to hide his growing smile as he looked her. Soon the ship left the dry dock and began floating free. Subtle head nods from Nathaniel’s team soon told him that it was time. “I’m sorry to do this Natarle but I’m taking control of this ship. Everyone step away from their stations, and put their hands up. I promise you, that none of you will be hurt.” As he spoke he leveled his gun at the Earth Alliance Officer, she sputtered, “what?” Nathaniel shrugged sheepishly, “I’m taking this ship in the name of the Orb Union Ensign. I don’t have time to discuss the details right now. All you have to do is surrender so that I can save as many Orb citizens as possible.” Natarle along with all the other crewmen looked confused and angry, but no one put up a fight as the six man Orb team kept their weapons aimed at everyone. They made short work, cuffing and escorting the crew to a confined area as four people stayed behind on the bridge. “See no bloodshed Hawthorne!” Nathaniel pipped as they went about double checking all the systems on the ship. The red haired woman scowled at him, “it would have been quicker to shoot them all…” she muttered and again Nathaniel gave a sheepish grin and nodded, “go ahead and take the Command chair, you studied more of this battleship stuff than I ever did.” His remark did brighten the woman’s mood some, “you mean I’ll be captain?” She raised an eyebrow and Nathaniel shrugged as he looked out the viewport, “Semantics don’t matter right now Delphine, we just need to move quickly.” The reminder replaced the woman’s stern look and she nodded, “very well, lets make course to the alternative manufacturing site. Assault cannons… fire!” In response the Archanel unleashed a volley from its’ two main cannons to destroy the gate keeping it contained. The massive ship erupted out of the flaming debris of the gate to fly into the synthetic skies of the ailing colony. The commando team remained dumbfounded as they studied the damage to their home territory. Nathaniel was about to say something when the fight between the Strike and a CGUE came to everyone’s attention. “What is that?” He asked aloud as the studied the peculiar mobile fighting the ZAFT unit. He was stunned as a brilliant beam lanced out from the mobile suit to try and hit the CGUE. It dawned in Nathaniel that the mobile suit was one of the GAT series, “that idiot!” He yelled out as the overpowered weapon not only glanced the CGUE but tore a hole into the ground of the colony. “The CGUE is retreating!” Someone called out, much to the relief of everyone on the bridge. Hawthorne spoke up then, “lets match speed and land?” Nathaniel nodded, “yeah, lets see if we can capture the Strike with the same trick. Maybe if we take control of all the Alliance assets ZAFT will cease hostilities…” it was as much a prayer as question as he moved for the door. “Ships in your hands Hawthorne!” ***** As Nathaniel approached the Strike with one of his other men he saw a woman, and a man with a group of teens. A mobile armor which had been fighting, asked for permission to land, which they gave to help keep up the charade. “Whose piloting the Strike?” Nathaniel called out as they got closer. The woman turned to look at him and scrunched her face in confusion, “I don’t believe we’ve met? I’m Lieutenant Ramius…” “Are you the pilot Lieutenant?” Nathaniel didn’t hide his contempt as he studied the out of uniform officer, “no” she responded cautiously, as she did a brown haired teen came down the pulley of the Strike’s cockpit. Suddenly it made sense how the machine could move when the OS was supposedly incomplete. “A coordinator?” Nathaniel mused, which caused the woman to stiffen some, along with the teens. A smile grew on Nathaniel’s face, “boy are you a Heliopolis citizen?” Kira tilted his head as he regarded the mysterious Earth Alliance officer. “I am…” he answered tentatively. “Ah then you’ve done your homeland a great service!” Nathaniel leveled his weapon at Ramius as his teammate did the same to Mu. “Lieutenant, this ship is under Orb control, you will be confined with the rest of the Alliance officers we’ve arrested. The two alliance officers looked baffled at this turn of events. “We have precious little time to rectify your mistakes so please cooperate and we might all make it out of this alive.” ***** The jeep bumped precariously as it wound through the abandoned streets of Heliopolis. One battle and one hole in the colony left the place looking quite ragged. Nathaniel adjusted his regular suit as he eyed the road. Nathaniel’s team was stretched thin as it was so he only had two other people with him, both dressed in their own regular suits. He hated leaving the ship like this but knew that he had to. By all accounts ZAFT had secured four other GAT series suits, plus they still had an unknown supply of other mobile suits to boot. “This may be our only chance to level the playing field.” He mused as he entered. The correct code for this security gate the first time. They parked the jeep outside of a nondescript factory and made headway for the interior of the building. They soon found themselves in a dimly lit hangar of sorts with three massive shadows standing next to catwalks. “Hit the emergency lights! We need to hurry!” Even as he made the order he was climbing a ladder to approach the first machine. The lights turned on just as he approached the chest of a black, white, and gold mobile suit. “Astray…” he solemnly addressed. Nathaniel looked to see his two comrades approached the red and blue machines as well. “If we hurry we can snag all the spare parts move it!” Nathaniel moved for the cockpit and popped the hatch. He went inside the brand new mobile suit and went about adjusting straps and booting up the OS. It wasn’t ideal but he had to adjust the operations system much the same as the ZAFT forces had done earlier. In a few moments the Coordinator had his suit moving. “It just might be an even fight now!” He announced. “This is Nathaniel Barondel, Astray launching!”
  2. “So, this is Orb,” Lowell looked out across the sandy, sunlit beach as azures waves as crisp as crystal crashed against the shore, ticking his sandaled feet. He shaded his eyes against the sun. Even with sunglasses and shorts it was too bright, too hot. It was same thing he disliked about the desert when he was stationed there. The ZAFT pilot much preferred the climate-controlled PLANTs to actual atmosphere and all that came with it. Behind him, some meters away, Renato Masters was sitting at an outdoor bar, shaded by the palm-frond thatching and sipping on a deep orange Mai Tai. He was watching Lowell as he trudged his way back up towards the bar and took a seat next to him. Renato had gone to the trouble of ordering him a similarly vibrant drink. “It’s very…blue,” Lowell said, picking up the sweaty glass and observing the miniature novelty umbrella wedged between the ice within. “It’s called a Blue Hawaiian,” Ren informed him, sipping his own drink. “Give it a try, you’ll like it. It’s fruity,” “Wolf Squad really is lucky to have its own former mixologist on board,” Lowell said, sipping at the drink. It was indeed very fruity and very alcoholic. Lowell set it back down and looked out towards the ocean. He wasn’t fully sure why such a natural thing unnerved him—perhaps it was because it was so like space but yet completely alien, ironically. Boundless and vast. “Do you ever miss your place?” “What, the bar?” Ren quirked a brow. “Sure, every day. But this is more important I think, don’t you? If we don’t fight here and now, there might not be a bar to miss, you know? Besides, it’s in good hand. My little sister is running the place until I get back and I swear she knows more about business than I do. She’ll probably have bought me out by the time this is all over and then I’ll have to find a new job or become a lifer or something,” Ren chuckled and took another drag of his Mai Tai. Lowell smiled softly and then turned his eyes back to his drink, contemplated it. “There’s that look again,” Ren said, lightly pushing his commander’s shoulder. “You’re stressing yourself out again,” “No, no,” Lowell smiled. “Just thinking about things back home that’s all,” a silent moment passed between the two as a warm, tropical wind blew through the cabana. Quietly, Lowell made a decision for himself. “Enjoy yourself, Ren. I’m going to head into town to do some looking around but I don’t think it’s a two person job,” “Hey, you’re the boss, Lowell,” Ren grinned. “You say drink, I say how much,” --- Lowell’s rent-a-car slowed to a crawl as he brought it to the side of the road, cursing his bad fortune. He knew he shouldn’t have cheaped out on the rental, but with the amount that Ren was likely to be drinking today, he didn’t want to run up too much of a charge on the unit funds. The smoke coming out from under the hood was dire, but after being in a mobile suit, no amount of minor vehicular disrepair could faze him. It did, however, greatly inconvenience him. His personal phone wasn’t exactly on an Earth plan. Lowell exhaled through pursed lips, his hands on his hips. Of course he broke down on a country road outside of the city. He could even see it in the distance, but he wasn’t exactly looking forward to walking several kilometers in sandals. Lowell leaned up against the side of the car and folded his arms across his chest as he tried to think of a plan, when a plume of dust on the horizon caught his eye. “Oh! Hey!” he cried out, waving his hands up over his head in hopes of flagging down this oncoming driver.
  3. With enough time, anyone should get used to adverse conditions. Or at least, that’s what she kept telling herself. Over, and over, her tiny capsule tumbled. She clenched her eyes and squeezed them shut tightly. “Please, oh please! Somebody please find my distress signal!” her prayer was much louder than it had the first few dozen times before. Normally she felt confident about herself, about a lot of things in her life. But in that exact moment she felt meek, helpless really. A round ball softly bounced into her and the girl reached out to grab the object. It twirled around in her grasp and fluttered some as the two red eye gazed at their master. “Cheer up! Cheer up!” “Oh Haro!” She gulped as she felt tears welling in her eyes. Clutching the machine closely she grimaced as she began to cry. Despair was now fully taking over. She was stuck in an escape pod with nothing to do besides wait and hope she didn’t breath too much before any help could arrive. A loud metallic clank echoed through the pod, and the girl felt herself hitting the walls of the capsule. “Oh Haro! Are we saved?” The little robot shifted in her hands and flapped open its’ wings, “Rescued! Rescued!” A few more agonizing moments later and the hatch popped open to her escape pod. She squinted as she tried to gaze out at her saviors. “Oh! Hello sir! Thank you so very much for rescuing me! My name is Lacus Clyne!” the stumbled out of the pod and tried to steady herself for a bow of sorts, which was hard to do in zero gravity. Before her stood a young boy, a teenager really, with his hands on his hips, tools in hand. The blonde haired kid scoffed at her remark, “Clyne you say? Hey wait are you the famous singer?!” “Oh my! You’ve heard of me then?” The boy grew a toothy smile, “I think everyone’s heard of you Lacus! But where are my manners?” He tucked the tools away on his belt and reached out with a gloved hand, “My name is Jonathan Locke!” Lacus smiled at the offer and shook his hand, she looked around the empty looking shuttle she was aboard. Reading her expression, he nodded, “Yup its just me and you! This is fortunate circumstances; I was on my way to the Plants. Maybe now they’ll accept me if I help take you home!” “Accept you?” she asked curiously. Jonathan smiled as he returned back to the controls. “Yeah! You see I was in the middle of…” he scratched his chin to think of the right word, “well… I was fleeing my father… to try and immigrate to the Plants.” She cautiously followed and took the seat next to him, “Oh my! Why are you fleeing your father Mr. Locke?” Jonathan smirked some at her politeness but continued instead of trying to correct her. “He’s an Admiral for the Earth Alliance. Let’s just say we don’t see eye to eye… on account of me being a coordinator, much like yourself!” He gave her a friendly smile at the end of his declaration, and she returned the gesture. “Just sit tight Ms. Clyne and I’ll get you back home as soon as I can!” The singer lit up at his promise, “We would very much appreciate that Mr. Locke! And I’ll do everything in my power to make sure you’re welcome in your new homeland!” Jonathan smiled back at her, “I can’t thank you enough!”
  4. Biography Full name: Lowell Baskerville Faction: ZAFT Rank: Commander/Green Coat Age: 29 Sex: Male Height: 6’0’’ Weight: 197 lbs Eyes: Green Hair: Brown/White Skin: White Handiness: Left Personality A rational and tactically-minded man possessing a quiet confidence, Lowell is a good fit for his role as the leader of Wolf Squadron. However, despite his natural prowess for military command, Lowell is only a member of ZAFT by virtue of his inclination for helping others and his belief in his personal ideals. While he despises and eschews the idea of killing as a necessity, Lowell also recognizes the reality of war and all that comes with it, willing to go to whatever lengths are necessary in order to keep his people safe. As a result, Lowell is a worrier on and off the clock, with his mind frequently stuck on the future and the challenges it brings with it. Strengths and weaknesses Tactical—Lowell is able to think several steps ahead and is never without a plan B, allowing him to change course on the fly. Worrier—As a flip-side to his tactical mindset, Lowell is always inherently aware of the dangers the future brings with it and often spends too much time dwelling on it. Leader—While not your typical boisterous leader, Lowell’s quiet confidence is a rallying point for his squadron, who are always certain that their leader can keep a level head on the battlefield. Reluctant Soldier—Lowell joined ZAFT as a way to help his fellow coordinators, not as a means to do combat with Naturals. As a result, he begrudges having to lethally dispatch his opponents and doing so weighs heavily on his conscience. Appearance A slender man of average-to-tall stature, Lowell does not put as much emphasis on his physique as he does on his mental faculties. His constant worrying often leaves him with a tired look and as a result, those who aren’t familiar with him mistakenly believe him to be sickly. His hair has begun to grey prematurely, with a white patch forming at the front section of his hair. Depending on the situation, Lowell switches between the standard ZAFT space uniform and the green fatigues utilized by ZAFT forces on the ground, citing their comfort over the formal-feeling space variant. When not in uniform, he tends to stick with his favoured knee-length gray coat, skinny slacks, and boots. History The middle child in family of five, Lowell was born and raised in October 3 to parents Vanessa and Keter Baskerville, a pair of clinical psychologists. All three of the Baskerville children displayed an academic aptitude so often found in Coordinators but Lowell in particular seemed to share his parent’s knack for understanding and analyzing others. With these talents , Lowell was set to enter the workforce as an elementary school teacher after years of study when the Tragedy at Copernicus and the subsequent Bloody Valentine Incident marked an irreversible change on the PLANTS and on Lowell, whose two brothers were caught in the attack on Junius 7. By their loss, the course of Lowell’s life was forever changed. Enlisting with ZAFT, Lowell Baskerville was initially sent to Earth as infantry but was quickly shuffled into the Mobile Suit division after displaying a degree of talent in the simulators. He was reassigned to the Eurasian Front and took part in the Battle of Suez as a BuCUE pilot under the charge of Andrew Waltfeld. Lowell’s prowess during the battle saw him reassigned once more to the Atlantic Front, where a number of successful operations predicated on his leadership abilities led to him being placed in charge of his own squadron of GINNs, affectionately nicknamed Wolf Squadron for their tight-knit structure and synergy. Wolf Squadron soon returned to space where it remained on standby for the Le Creuset team at the battle of Heliopolis. Now, with word of ORB’s growing military might, Wolf Squadron is being tasked with a new mission… Possessions Kills Post the names of the player-controlled characters that your character has killed and link to the thread that the event happened. Role plays For the Homeland Coliseum battles List the Coliseum battles that your character participated in.
  5. Biography Name: Mai Ingram True Name: Mairéad Sandilands Pronounced: my-redt, mawr + aid, mur + aid, or my + read Nickname(s): Mai the Red, Mai, Red Faction: Junk Guild Rank: Age: 18 Sex: Female Height: 5’6 inches Weight: 186 pounds Eyes: Green Hair: Red Skin: Caucasian Handiness: Ambidextrous Blood Type: AB- Family: Lieutenant Commander James Sandilands, Father – Deceased Anne Ingram Sandilands, Mother – Deceased Captain Lord Torphichen James Sandilands Jr., Brother, F-7D Spearhead Pilot – Alive Ensign Erik Sandilands, Brother – Deceased Petty Officer First Class, Elizabeth Sandilands, Sister, Communications, 4th Naval Fleet – Alive Lieutenant William Sandilands, Brother, F-7D Spearhead Pilot – Alive Ensign Hilde Sandilands, Sister, Navigator 10th Naval Fleet – Alive Quote: "Ah maybe a lass, but ah can still wallop yer arse." Theme Song(s): Angel With A Shotgun by The Cab Memories by Within Temptation Angels by Within Temptation Frozen by Delain April Rain by Delain Personality Mairéad is a person that has a very determined mind once it gets set. She is one that does not like to lose nor fail at anything and so works hard to do her best, no matter what it is. She has a somewhat laid back personality, but that tends to last little when something gets her upset. She is very outgoing and friendly, but can be cold at times due to what she says or how she acts towards people. A lot of times, due to her hotheaded and hardheadedness, she tends to either rub people the wrong way or push them away. However, she is very friendly and is willing to help those in need. Additionally, Mairéad is very observant and a thinker, she thinks before she reacts and is calm and cool headed. She will not do something stupidly and fool-hearted, although at times it appears that she is doing just that, sue the Mairéad being a hothead. She uses this all the time and is someone that makes decisions based upon the facts and what she knows or is known. As she learns more about something, her decisions change based on the new information. An intelligent person, but she is not a weakling in a fight. In addition, when she does get into a fight, she can be serious, but also determined to succeed at whatever it is she starts. Even though she does get upset at people, she still has a kind and gentle heart and will not do anything to harm people. She does not like to sit back and has opinions that are not like her fathers who is in the Atlantic Federation and of the opinion that some her brothers and sisters are against the Coordinators. To her, it does not matter who you are, you all deserve to have a life like everyone else. Additionally, she is protective of people, a caregiver, and will fight to the death to protect those who are unable to and will even break the rules to help people. Strengths and Weaknesses Mairéad has a number of strengths and weaknesses. She is a master swordswoman, trained by some of the best sword masters in Scotland and Ireland. She has specialized in both a Scottish Broadsword and a Scottish claymore, able to dual wield the claymore with ease, and she is not afraid to use when she is near it. Additionally, most bladed weapons are useful to her and she always has a few knifes hidden on herself. She was taught this as her father wanted her to be a fighter and possibly join the Atlantic Federation, plus it would show a strong daughter when the time came for marriage. Since joining the Junk Guild, Mairéad has been trained to pilot fixed winged and rotorcraft vehicles. She has exceptional skill with helicopters due to salvaging of equipment on Earth and has never been to space. Moreover, she can pilot transport aircraft in the moving of salvage from location to location. Additionally, she can repair various vehicles and has even help in the building of vehicles for the Guild she is with. She always has a toolkit with her and is not afraid to use 'Wrenchy' as a weapon, which is a heavy wrench that when necessary she uses like a club. Usually, when she pulls out Wrenchy, people move away, quickly, especially if she is mad. Moreover, with being in the Junk Guild, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble a few times. With her family being minor nobles, she has a natural born intelligence with high marks in the areas of History, Mathematics and English. Due to this, she was in the top 2 percent of her class when she graduated and her father hoped she would use that knowledge and skill in what she has learned as school. Additionally, besides reading, writing and speaking Scottish, Mairéad is able to read, write and speak English, German, Irish, Japanese; read and speak Latin. However, Mairéad also has her flaws, and is a hardheaded young Scottish lady. When she gets set on something, she will not back down. Additionally, she also does not like being wrong and gets upset when she is. To go along with being hardheaded, she is hotheaded as well. Not much sets her off, but when she does get set off, she will lose her cool and talk with a lot of Scottish words. She also tends to hit people with objects when she does not have access to her sword, especially if they have insulted her, her clan, her family or friends. Moreover, she is combative and very competitive, she does not like to lose a fight. She will stand toe-to-toe with people who may be better than her, but she will go all out and do her best. Still, she is not someone who likes to be rescued and will have heated debates on the roles of strong women in the current world. She will fight to protect people and those who are weak and unable to and if she needs to be rescued, then so be it; just do not expect her being happy about it at first. Mairéad was raised within the doctrine of the Catholic Church with her family, and even though she does not do a lot of what a Catholic does now a days, she still follows the basic rules and does her best to not hurt people. Although, due to her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done. One weakness she has, that is more a fear than an annoyance, and she has Acarophobia, a fear of insects that cause itching. Whenever she sees one, she is always trying to run from it and always has anti-itching stuff with her. But this is something that scares her greatly, and if she is itching, then she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually, it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when is piloting, she is protected, but still has a fear. Appearance Standing at a height of five foot six inches, is a lady who has striking green eyes and long red hair that is braided into a single ponytail and ends where her legs meet her body. She has a B bust and long legged. She is toned due to her training with a sword and working within the Junk Guild. Normally she is in work cloths and on occasion wears a simple sundress that is lavender in color and reaches to her knees, simple shoes and no markings of her Clan or where she is from. Additionally, her hair is not tied back in a ponytail and is loose. The only jewelry you see besides the armlet on her left bicep is a pair of simple green stud earrings. A simple purse is on her shoulder as well. History Born in Torphichen (pronounced Tor-Fikken), Scotland, the daughter of the current chief of Clan Sandilands and a Lieutenant Commander in the Atlantic Federation. Mairéad Grace Sandilands was raised in both the Catholic Church and those of her clan. With her father being a somewhat influential person within the church, although not a deacon. Mairéad grew up learning the ways of the catholic order and doctrine and from her mother, she learned the politics of clan order and how the clan was to be ran. Due to this, she was raised in a very strict household and as she attended school, she did what she could to not to deal with the strictness. While at school, she would have fun in getting into fights, her father used this as a chance for her to learn how to fight with a sword and she enjoyed this. Her mother got her to fall in love with music and got her in both cello and piano lessons. With this, she took the time to learn how to fight using swords and bladed weapons and to play music. As she got older, her hard work in her classes shown as she progressed towards the top of her class and excelled in History, English and Mathematics. On top of her sword training, which she has mastered and achieved a Swordswoman level of skill and training. Moreover, he has learned to speak, read and write her Irish, German, English, and Japanese, while speaking and reading of Latin. While in school, another side of her came out much to her father’s unhappiness but her mother was more than content, Mairéad was hotheaded and hardheaded, just like she was. She was calm and cool, but she also did not back down from challenges. Additionally, while at school, she went through vigorous training with swords for close quarters combat and can dual wield the Scottish claymores with ease and she also picked up archery and has exceptional skill with a bow. Unlike her father, who feels that the Coordinators are trouble and that they need to be controlled, she herself has views that all life should be allowed, rather you are a Natural or a Coordinator to do what you want without worry. Due to this opinion, Mairéad and her father, her brother William and two sisters, Hilde and Elizabeth do not see eye-to-eye, who in her opinion follow their father blindly. Due to being hardheaded, this helped her excel in school with her father, brothers’ and sisters are or were part of the Atlantic Federation, hoping she would join them and at some point become a good wife for an officer within the Atlantic Federation. This is where things change, as Mairéad did not want to join the Atlantic Federation, like her father and older siblings and listening to her mother in letting her decide. After her school was complete, Mairéad was thinking about going to ORB, a true neutral nation, much against her father's wish and those of her siblings, she left after finishing school and began her own journey with the blessing of her mother and her father, although he tries to get her to join the Atlantic Federation every chance they talk. Plus her brother and sister try to get her to join as well. When she left her home, she traveled and assisted where she could, but was not liking what she was doing, until she came across a member of the Junk Guild. They talked for hours and she went and became an apprentice. While doing this, she began to fit in with the others, and worked hard, determined to do her best and as she did, she worked with others, learning more about what was going on in the world than the sheltered life of someone within the Atlantic Federation. Once she completed her Apprenticeship, she joined the Junk Guild and here learned how to build and repair the various equipment and also help in the moving of people to the Orb Union. Here, they taught her to be a good pilot of both rotor-craft and transport craft and she picked this up naturally. She has piloted some mobile suits that have been salvaged, but nothing more than that. Due to this, she has gained many new skills involving the Junk Guild and out of these, she has become an excellent pilot of both helicopters and fixed wing aircraft for moving salvage equipment, and would love to become a mobile suit pilot more than what she does now, but she is still, as far as the more elder guild members feel, not ready for that. Additionally, she helps behinds the scenes with moving of people who do not want to be within ZAFT or Atlantic Federation control. However, things changed. Her father, mother and a brother was at Victoria when the Second Battle of Victoria on February 13 occurred. During the battle, her bother and parents were killed by a ZAFT Mobile Suit. Mairéad’s oldest brother, Captain James Sandilands Jr., the new Lord Torphichen of her clan, threatened to have her return to the Earth Alliance and to force her to enlist, and will do anything to make that happen, including making her wanted within the Earth Alliance. Furious at this, she yelled at them, telling them no and before any more of the argument could continue, shut off the computer. The Guild Leader overheard as did all of the Guild and offered to help her get away, knowing that this would bring trouble to them. The Guild Leader worked with the other Guilds nearby and they agreed on a plan. With the help of a few other guilds, they setup to have her craft crash and when her older brother came to take her back, she was piloting a rotorcraft, when the salvage it was carrying shifted, causing damage to the craft and crashing into the ocean. Mairéad was pulled from the crash by a few divers of another guild and the rotorcraft exploded and sunk. However, Mairéad was placed on another ship, surviving, even though her body was never recovered. The Guild Leader told her of the plan and that she would be moved to ORD to work and would need a new name. This is why she took the name Mai, a shorten form of her first name and her mother’s maiden name Ingram. She was moved to different guilds and finally placed within a Guild who was contracted with Orb. This is how she arrived at ORB, someone who herself is seeking refuge and a safe place and she does not speak of her past to anyone, with the fear that she could be found. However, she is still working with the Junk Guild as she was before the death of her parents and brother and wishes that this war never started. She always carriers a weapon with her, a sgian dubh, a single-edged knife and her claymore is not far away. Possessions: Junk Guild ID Junk Guild tool-kit: flashlight, wrenches, tape, wiring, screwdrivers, goggles and Wrenchy (an over-sized and weighted wrench) A Sgian Dubh (a small single-edge knife) A Scottish claymore A cello Some pictures A bag of cloths Kills: n/a Role plays: n/a Coliseum battles: n/a
  6. MBF-P04 Gundam Astray Green Frame The Orb Union began developing the Astray alongside the Earth Alliance GAT series at the Orb colony Heliopolis in CE 70. Much like the Earth Alliance prototype mobile suits, the Astray Mobile suits are able to use Beam Weapons and and plug technology which would share data and energy with the equipped weapons. Unlike the Earth Alliance prototypes the Astray series was not equipped with Phase Shift armor, instead opting for light weight and higher mobility to compensate for the lackluster armor. (For the Homeland) On January 25th CE 71 ZAFT forces caught wind of the Earth Alliance manufacturing mobile suits and sent a team to steal the new mobile weapons. During the heist a group of Orb commandos responded to the crisis by stealing the battleship Archangel along with the Earth Alliance’s Strike Gundam. During the chaos they secured and activated three Astray Gundams of their own creation and repelled the ZAFT forces at the cost of Heliopolis being destroyed. Green Frame was fully constructed after the Archangel went to earth. It, along with the Purple Frame, were hastily completed in order to be serviceable for the Orb Military. Green Frame would be assigned to Keiran Larris and be assigned to the Archangel along with the other Astray prototypes. Model number: MBF-P04 Code name: Green Frame Unit type: Prototype general purpose mobile suit Manufacturer: Morgenroete Inc. Operator(s): Orb Union Crew: Pilot only Dimensions: head height 17.53 meters Weight: max gross 49.8 metric tons Armor materials: Unknown Powerplant: Ultracompact energy battery, power output rating unknown Propulsion: unknown Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 b Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 beam rifle, power rating unknown; shield (credit to Frosty for the Image!)
  7. MBF-P03 Gundam Astray Blue Frame The Orb Union began developing the Astray alongside the Earth Alliance GAT series at the Orb colony Heliopolis in CE 70. Much like the Earth Alliance prototype mobile suits, the Astray Mobile suits are able to use Beam Weapons and and plug technology which would share data and energy with the equipped weapons. Unlike the Earth Alliance prototypes the Astray series was not equipped with Phase Shift armor, instead opting for light weight and higher mobility to compensate for the lackluster armor. (For the Homeland) On January 25th CE 71 ZAFT forces caught wind of the Earth Alliance manufacturing mobile suits and sent a team to steal the new mobile weapons. During the heist a group of Orb commandos responded to the crisis by stealing the battleship Archangel along with the Earth Alliance’s Strike Gundam. During the chaos they secured and activated three Astray Gundams of their own creation and repelled the ZAFT forces at the cost of Heliopolis being destroyed. Blue frame was preserved by Geneva Halston during the Heliopolis disaster. She went on to defend the Archangel and defeat two heavy weapons GINNs with her untested unit. Just prior to being deployed again for training exercises on earth, Blue Frame was outfitted new experimental weapons. Model number: MBF-P03 Code name: Blue Frame Unit type: Prototype general purpose mobile suit Manufacturer: Morgenroete Inc. Operator(s): Orb Union Crew: Pilot only Dimensions: head height 17.53 meters Weight: max gross 49.8 metric tons Armor materials: Unknown Powerplant: Ultracompact energy battery, power output rating unknown Propulsion: unknown Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 b Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 beam rifle, power rating unknown; shield
  8. MBF-P02 Gundam Astray Red Frame The Orb Union began developing the Astray alongside the Earth Alliance GAT series at the Orb colony Heliopolis in CE 70. Much like the Earth Alliance prototype mobile suits, the Astray Mobile suits are able to use Beam Weapons and and plug technology which would share data and energy with the equipped weapons. Unlike the Earth Alliance prototypes the Astray series was not equipped with Phase Shift armor, instead opting for light weight and higher mobility to compensate for the lackluster armor. (For the Homeland) On January 25th CE 71 ZAFT forces caught wind of the Earth Alliance manufacturing mobile suits and sent a team to steal the new mobile weapons. During the heist a group of Orb commandos responded to the crisis by stealing the battleship Archangel along with the Earth Alliance’s Strike Gundam. During the chaos they secured and activated three Astray Gundams of their own creation and repelled the ZAFT forces at the cost of Heliopolis being destroyed. Red frame was originally tasked to be commandeered by the Orb Special Forces agent Ed Shiro but was tricked by the test pilot Roane MacMaster. Roane blended in during the chaos and helped transfer the parts for Green and Purple frames while the battle for Heliopolis was fought. Red frame is unique in that it has the first prototype version of a natural operating system installed, with Roane being uniquely qualified to operate the machine. Model number: MBF-P02 Code name: Red Frame Unit type: Prototype general purpose mobile suit Manufacturer: Morgenroete Inc. Operator(s): Orb Union Crew: Pilot only Dimensions: head height 17.53 meters Weight: max gross 49.8 metric tons Armor materials: Unknown Powerplant: Ultracompact energy battery, power output rating unknown Propulsion: unknown Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 b Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 beam rifle, power rating unknown; shield
  9. MBF-P05 Gundam Astray Purple Frame (aka Mirage) The Orb Union began developing the Astray alongside the Earth Alliance GAT series at the Orb colony Heliopolis in CE 70. Much like the Earth Alliance prototype mobile suits, the Astray Mobile suits are able to use Beam Weapons and and plug technology which would share data and energy with the equipped weapons. Unlike the Earth Alliance prototypes the Astray series was not equipped with Phase Shift armor, instead opting for light weight and higher mobility to compensate for the lackluster armor. (For the Homeland) The Gundam Astray Purple Frame was commandeered by Lieutenant Nathaniel Barondel. He used the unit to fight off a GINN, and eventually confronted the ZAFT flagship to negotiate a cease fire. The Gundam Astray Purple Frame was still in pieces during the Heliopolis incident. It was later fully constructed onboard the Archangel and has been developed the the second generation of Natural Operating System installed. Because the Purple frame was developed later than the other units in its’ line it had several design features that were outline but never implemented in its’ blueprints. The unit was hastily constructed to be serviceable along side the other Astray Gundams. Model number: MBF-P05 Code name: Purple Frame Unit type: Prototype general purpose mobile suit Manufacturer: Morgenroete Inc. Operator(s): Orb Union Crew: Pilot only Dimensions: head height 17.53 meters Weight: max gross 49.8 metric tons Armor materials: Unknown Powerplant: Ultracompact energy battery, power output rating unknown Propulsion: unknown Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 b Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 beam rifle, power rating unknown; shield (Credit to Frosty for the image!)
  10. Biography Full name: Delphine Hawthorne Faction: Orb Rank: Captain Age: 36 Sex: Female Height: 5’5” Weight: 150 Eyes: brown Hair: red Skin: fair Handiness: right handed Personality Delphine can be cold at times, always task oriented. Despite her professional demeanor she often harbors doubts about herself and her abilities. She can be a facade of strength but a mess of emotions underneath. She can be quite playful with people who she considers close, and even has a reputation as a bit of a flirt outside of duty. Strengths and weaknesses Commander – Delphine is a natural leader. She is easy to follow, and persuasive in her commands, even if she herself doesn’t fully understand the situation. Lack of confidence – in a professional world that competes with coordinators she herself can find herself lacking conviction or harboring self doubt. Though she is good at keeping this part of herself hidden from most, those who know her well enough are able to see when she is feeling uneasy. Ambitious – She is career oriented and has always had aspirations of advancing her military career. She will work protectively of her station and her progress. She is also willing to take questionable risks if it means advancing herself. . Natural – Nothing special about her Genes though she does keep herself in excellent physical condition. Appearance Delphine is very attractive, but often hides her charms behind a military uniform. She will rarely dress up in civilian attire and even then hardly ever in a dress. Her eyes tend to speak volumes as she has what is described as a mischievous smile. History Delphine grew up in Orb and has lived there her entire life. She could be described as a military brat with both of her parents having served in the military. Even growing up she could be described as a tomboy despite her good looks. She lived a fairly normal childhood even going as far as marrying her highschool sweetheart Frank. Despite being married at a young age she was determined to not be tied down with a family and always maintained with her husband that she would be serving in the military like her parents had. This understanding had at times come at odds with her husband, but even so they stayed together. As she progressed in her military career she came to work closely with another officer by the name of Nathaniel Barondel. For the longest time he never disclosed to her that he was a coordinator, but ultimately confided in her when he saw how desperately she was trying she to keep up with his pace of growth. The two developed a mutual relationship that proved how coordinators and naturals could work together to feed of the others strengths. In many regards it was Nathaniel’s “one step ahead” demeanor that drove Delphine to thrive and push herself. Their teamwork culminated as they were assigned to the same special operations team, with Delphine acting as his second in command. The ultimate test was when they were tasked with securing the secret Earth Alliance weapons being developed in Heliopolis. Together they accomplished the mission. Politically Hawthorne was shown in a positive light as the heroic captain of a ship that saved countless civilian lives that day. The added pressure of publicity mixed with the political climate weighed heavily on Delphine’s ego. This was compounded when she was assigned to be the permanent captain of the Archangel, a challenge and opportunity she couldn’t pass up.
  11. MBF-P01 Gundam Astray Gold Frame The Orb Union began developing the Astray alongside the Earth Alliance GAT series at the Orb colony Heliopolis in CE 70. Much like the Earth Alliance prototype mobile suits, the Astray Mobile suits are able to use Beam Weapons and and plug technology which would share data and energy with the equipped weapons. Unlike the Earth Alliance prototypes the Astray series was not equipped with Phase Shift armor, instead opting for light weight and higher mobility to compensate for the lackluster armor. (For the Homeland) On January 25th CE 71 ZAFT forces caught wind of the Earth Alliance manufacturing mobile suits and sent a team to steal the new mobile weapons. During the heist a group of Orb commandos responded to the crisis by stealing the battleship Archangel along with the Earth Alliance’s Strike Gundam. During the chaos they secured and activated three Astray Gundams of their own creation and repelled the ZAFT forces at the cost of Heliopolis being destroyed. The Gundam Astray Gold Frame was commandeered by Lieutenant Nathaniel Barondel. He used the unit to fight off a GINN, and eventually confronted the ZAFT flagship to negotiate a cease fire. Model number: MBF-P01 Code name: Gold Frame Unit type: Prototype general purpose mobile suit Manufacturer: Morgenroete Inc. Operator(s): Orb Union Crew: Pilot only Dimensions: head height 17.53 meters Weight: max gross 49.8 metric tons Armor materials: Unknown Powerplant: Ultracompact energy battery, power output rating unknown Propulsion: unknown Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 b Equipment: sensors, range unknown Fixed armaments: 2 x 75mm multi-barrel CIWS, mounted in head; 2 x beam saber, power rating unknown, mounted on shoulders, hand-carried in use Optional hand armaments: Type 71 beam rifle, power rating unknown; shield
  12. Biography Full name: Kalika ‘Kali’ Ananta Faction: Orb Union Rank: Recruit Age: 24 Sex: Female Height: 5’4” Weight: 108 lbs. Eyes: Brown Hair: Black Skin: Caramel Handiness: Right-handed Personality Kali is a humbled individual. She exudes an aura of peace and serenity that adds to her grace and elegance. She is an old soul, she may be alone and introverted but that does not mean she feels isolated or lonely. That is not to say she does not have yearnings to be a part of something that compliments her. She is content, but not complacent to the point that she does not aspire to fulfill her dreams and desires. Kali is beyond her years, what her peers find fun and exciting are just the opposite for her. A typical night could be spent reading, listening to music, or sleeping. She doesn’t believe in making trivial friendships and only makes friends with those she can relate to and confide in. Kali has no qualms with being alone and often takes advantage of her time by engaging in activities that, although would be more enjoyable with company, are fulfilling to her alone as well. It is the little things she finds the most joy in such as the leaves of the trees that change color in autumn, a hummingbird in search of nectar, or the clouds traveling at the behest of the winds that guide them. Strengths and weaknesses Kali finds strength in things she is comfortable; computers and books are her strong suit, and she thrives in the academic arena. She is a keen observer and has an eye for detail and patterns. Kali finds peace within meditation and yoga which she feels provide her clarity and eases her anxiety. Kali suffers from social anxiety which makes it hard for her to assert herself or engage with groups of people she doesn’t know. Kali has not realized her full potential and as such does not know that she is capable of great feats if she applied herself and stepped out of her comfort zone. Appearance Kali large circular frames are a mask, hiding a quaint beauty that she is not aware of. In honor of her Indian/Hindu heritage she has a bindi mark which symbolizes ‘concealed wisdom’. Her dark curly hair is always neatly tucked into an up-do and is rarely seen down in the company of others. She wears her hair down when she is alone and resting. Her body is slender but not too skinny. Her muscles are sinewy accentuated with graceful curvatures. Her style of clothing is understated yet appears chic. History Kali’s quiet existence went by seemingly unnoticed as a citizen of Orb Union. What she lacked in social graces was compensated with academic prowess. It was a rumor that she was a Coordinator due to her intelligence, keen insight, and fast learning capabilities. Her lack of physical skill and her susceptibility to getting sick quieted those rumors. In University, she was considered a prodigy in the field of computers and data analysis. She had taken a quiet career and life as an analyst until the Heliopolis Crisis. She was inadverdently brought aboard the Archangel. It was her quick thinking and observation that helped Captain Hawthorne alert Lieutenant Barondel of the incoming Aegis. While she hoped to return back to her quiet life, Hawthorne felt she would be an asset and asked her to stay onboard the Archangel. Hesistant and unsure of her future, Kali reluctantly accepted her fate. Role plays For the Homeland
  13. Full name: Keiran Larris Faction: Orb Rank: Private first class Age: 23 Sex: Male Height: 5’10” Weight: 189 Eyes: Pink Hair: Black Naturally, Dyed white Skin: light skinned Handiness: right handed Personality Keiran is a generally kind person, but that is offset by how hard it is to get past a rough, rude exterior that protects himself from harm, he cares deeply about his comrades. Strengths and weaknesses Coordinator – Being a coordinator allows keiran to be above average in terms of learning capability and adaptability, though he tends to leave this part of him rather wasted, as he does not spend as much time researching anything or studying up, as much as he does thinking of ways to improve what gear he has. Focused - Once Keiran finds something to fixate on, he focuses on it until he considers whatever goal he has as completed, he does have a tendency to hyper fixate on things directed to himself Self Conscious - Keiran is extremely self conscious, an issue which also extends to piloting, he tries his best not to drag the team down, which leads to him spending unhealthy amounts of time training in simulations or doing mock battles Slow to trust - Keiran has a hard time trusting.. and respecting people who he meets for the first time, coming off as stand offish and quite rude; but once people prove they are worthy of said trust and respect, he does not hesitate to show both of these. Fear of the dark - A childish fear, but one that Keiran has none the less, he hates the dark, as it makes him think of being sucked out of an airlock left to choke in space- though despite that.. he still wants to go to space... just safely. Appearance Keiran is very particular about his appearance, he had gotten into the habit of dyeing his hair white at an early age, after seeing a cool cartoon character do so, and had been doing it since then. After a certain event in his life, he had also started to put on make up or face paint before going out to help himself remain calm; though he is not all vanity, as he takes good care of his body so that he would not slow any of his teammates down. History Keiran was a first generation Coordinator, but unlike some of his fellows.. his family was not particularly rich or influential, he was born the way he was because of a favor his older than average father had cashed in to a close family friend, He had always been a bright mind, intelligent too.. but he was also rather Lazy, and couldn't find any interest in things.. it was because of this that he found out he was a coordinator, as his mother had said it was a waste to have him be one when he failed in his classes after not paying much attention. Though Keiran understood his family didn't resent him, so he decided to focus a bit more in class and did get good grades- though not a top scorer. He had found his true passion after seeing an old cartoon of a fighter pilot, zipping through space and bravely taking down his enemies, he wondered how a guy could be so fearless when the threat of being sucked out into the cold nothingness constantly loomed over him, this had sufficiently inspired him to want to join the military, but instead of being a fighter pilot, he trained to become a mobile suit pilot instead. He quickly found himself excelling in this field, though only after a few grueling moments of dragging his team down through his over zealousness and glory seeking. He learned to temper this side of him and became an effective pilot. From here he was bounced around a few divisions before joining a special operations team, where he excelled and was proven to be an excellent piece for the team he was in, though word is.. he's being transferred to a new team.
  14. Biography Full name: Roane MacMaster Faction: Orb Rank: Leading Private Age: 25 Sex: Male Height: 5’8’’ Weight: 175 Eyes: Amber Hair: Brown Skin: Fair Handiness: Ambidextrous Personality Friendly and easy-going, Roane is popular with his comrades in research and development. He knows his place within the Orb military structure and does little to rock the boat, taking his job as a test pilot seriously but never seeking promotion, lest he no longer be allowed behind the wheel. While Roane considers himself a gear head, he knows more about piloting a suit than he does about how they work. Strengths and weaknesses Morgenroete Test Pilot: As the test pilot for the Astray units, Roane has an in-depth understanding of Morgenroete mobile suits and a working knowledge of mobile suits in general. Non-combatant: Roane, as an R&D Test pilot, has no combat experience outside of simulations. Fear of space: As an earthborn natural, Roane has deep reservations about being in the endless expanse of outer space. Go with the flow: Roane is a pretty laid-back guy and an excellent improvisor. When things go pear-shaped, he’s able to adapt and overcome. Appearance While perhaps not as attractive as his coordinator comrades, Roane is a handsome young man in his twenties who is required by his job description to remain in excellent physical shape. When not in his red and black testing suit, he is either wearing a pair of mechanic’s coveralls and his trusty ballcap, or when expected to clean up, some decent clothes and a lab coat. History Roane MacMaster, a natural born to Scottish immigrants, has been a citizen of the Orb Union his entire life, living in the capital of Olofat. A consummate slacker growing up, Roane’s parents often feared their son’s directionless nature throughout his adolescence, a fear that would only be partially alleviated when he announced upon graduation that he would be joining the military. After talking him out of enlisting immediately, Roane spent the next few years in a decent university before dropping out and joining the military anyway. With a start as a mechanic, Roane found that his inclinations leaned more towards piloting the hardware rather than working on it and he soon made it his goal to become a test pilot. His easygoing demeanour, connections, and dedication—along with his experience as a mechanic—made the journey to that goal much shorter. The slacker in him long gone, Roane had become ambitions, eager, and hardworking if only to chase this new thrill. Soon enough, Roane was placed on a top-secret assignment—the testing of the new Astray units currently being built on Heliopolis. While the idea of being in a space colony was less than thrilling to him, MacMaster knew it was an opportunity he couldn’t pass up. Role plays For the Homeland
  15. For the Homeland This will be an Orb centric roleplay that takes an alternate look at the events of Heliopolis, and how that cascades into the politics of the Orb Union on earth. I’m hoping that this will be as much intrigue as it is battles. Although this is going to be Orb focused; by all means feel free to explore characters from other factions so long as it ties in. The Story So Far... This takes place around the beginning of Gundam Seed. Things start out similarly except this time there is an Orb commando team there to take advantage of the deteriorating situation. ZAFT still steals the Aegis, Duel, Buster, and Blitz. However Orb obtains the Archangel, the Strike, and secures all the Astrays that were kept in storage there. It’s during that chaos that our characters begins to appear, namely Nathaniel, Geneva, and Roane. Nathaniel and Geneva use Gold and Blue frames respectively to fight of the second wave of ZAFT mobile suits but the results are similar to the show with Miguel getting killed, and Heliopolis getting destroyed. From this point Nathaniel is able to negotiate a cease fire with the ZAFT forces there and they go their separate ways. On their return home the Orb special forces who stole everything are met with contempt and it flairs up the politics with the Orb council decided to blame Uzumi Atha and looking to elect new leadership. There are politicians who would side with either the earth or ZAFT forces respectively; while others seek ulterior motives (Namely Lord Rondo Sahaku). A special forces team is organized from various Orb citizens/soldiers and designated as Chromatic Team. To solidify their possession of their own military hardware, the Archangel was sent out to a training island to make reform tests on the Astrays and further develop their natural Operating System. Unbeknownst to Chromatic team Lord Sieran attempted to sell out the captured units to the Earth Alliance to gain favor. The Astray units fought off the Alliance forces with relative success. They returned home for some leave time during which the Orb leadership underwent a election. The board elected Lord Sahaku as the new chairman for the Orb Union. Lord Sieran was unwilling to accept those results and organized a coup with test pilots loyal to him. It was revealed that he controlled the M1 Astrays and used those units for an insurrection. currently Chromatic Team is fighting for their lives quelling the rebellion while fending off ambitious ZAFT forces trying to inflict damage on the Homeland. Please note that initially there will be limited access to mobile suits: Gold Frame (Nathaniel) - Damaged Blue Frame (Geneva) - Destroyed, pilot MIA Red Frame (Roane) - Damaged likely out of action Strike Gundam - Modified currently used by Lord Sahaku Green Frame (Kieran) Mirage Frame (Kalika) Further on the M1 Astrays will become available as well! Depending on circumstances it could be possible to obtain other mobile suits from other factions too!
  16. Biography Full name: Nathaniel Barondel Faction: Orb Rank: Lieutenant Age: 29 Sex: Male Height: 5’9” Weight: 180 Eyes: brown Hair: long black hair Skin: fair Handiness: right handed Personality Nathaniel can be aloof at times but his carefree nature often hides his meticulous demeanor. Strengths and weaknesses Coordinator – this makes him exceptionally quick to learn and adapt to situations. Often before a unique situation he still spend time researching a problem to try and master it. Being a coordinator also makes him more physically resilient. Subterfuge – Nathaniel is skilled in the art of deception and subtlety. He can sense people’s mood and is quick to use his care free nature to capitalize on his interactions with others. Fear of heights – he has an irrational fear of heights, oddly he doesn’t feel this anxiety as much when in a mobile suit (probably due to scale). But a cliff edge will make him nervous. Terrible love life – despite being approachable, Nathaniel doesn’t have a good track record with women. At times this makes him lonely although he’ll hide this fact to keep his comrades in high spirits. Military minded – The military provides a regiment that Nathaniel recognizes as important to countering his relaxed nature. This means that despite his attitude he will default to what is deemed “correct.” This can at times come at odds with what is happening or even limit how he interacts with his teammates. Appearance Nathaniel is quite handsome, with long black hair and brown eyes. He has a muscular body, and is usually sharply dressed with clean clothes and a military bearing. History Nathaniel was born a first generation coordinator. His family was fairly influential and moved to Orb shortly after his birth. Growing up his parents didn’t tell him that he was a coordinator for many years, wanting him to develop at his own pace and discover his own potential. Given the open nature of the country this proved to work out just fine, with Nathaniel excelling at sports and other physical activities. As he got older he soon enlisted in the Orb self defense forces and proved to be an excellent asset, quickly being selected for a special unit (which seemed to gravitate other coordinators as well). After his military service term was up, he was scouted for an Orb intelligence unit. Finding the prospect intriguing, Nathaniel signed up to receive his official “spook” training. While he worked for intelligence he received various promotions until he was a lieutenant. As the Earth/Zaft war picked up in intensity he was tasked with assembling a team of commandos to goto Heliopolis for a special assignment. Nathaniel is fiercely loyal to his homeland and is willing to do what is necessary to protect Orb lives.
  17. Biography Full Name: Geneva Amie Halston Faction: Orb Union Rank: Ensign Age: 22 Sex: Female Height: 5’4” Weight: 130 lbs Eyes: Gray Hair: Black Skin: Light-Skinned Handiness: Right-Handed Personality Shy and nervous, Geneva is never the one to start a conversation. Colleagues find her sweet whenever she responds to them, but she mostly keeps to herself. Inside though, she’s lonely and wishes to branch out and meet new people, but doesn’t truly know how. In battle, while she’s not confident in her abilities, she's shown she understands mobile suits based on what she's learned from ZAFT. It is currently unknown how well she would do in mobile suit combat. Strengths and weaknesses Yes Sir- Geneva WILL follow orders, not only to get the job done, but she wishes not do make her superiors angry but straying from the plan. Wait, I can’t do that!- There are two sides to this coin. When a plan does go awry, Geneva is poor at improvising due to her unfound sureness in her abilities. Here to help- When someone does come and talk to her, it makes her day, even if she doesn’t show it on the outside. She’ll listen to others problems and give them comfort, wanting people to never be treated the way she was growing up. Sorry…- In most situations though, she’s distant. This causes her to feel defeated whenever a problem arises that she can’t help. This applies to every part of her life, including combat. Appearance Geneva has short black hair and uses a minor amount of makeup to look presentable. She normally wears collared shirts along with jackets, which are normally also black. Jeans and skirts that go well with her shoes are normally worn as well. She wishes to keep her body in good condition specifically to withstand the hardships of piloting. History Born October 12th CE 48 to Natural parents, Geneva Amie Halston was a first-generation Coordinator intended to bring her somewhat wealthy family even more riches. However, problems arose do to this process. Geneva couldn’t smell and had low body heat, along with some other minor defects. Because she wasn’t the perfect child, her parents treated her poorly compared to her siblings. Growing up, it was hard for her to make friends in the small island nation, causing her to become extremely reserved. Year after year, her parents expected her to be something that she just wasn’t, which led her grades to slip more and more. Geneva felt she had no future, until the military came knocking on her door. She had done quite well on test specifically made to see who could be combat ready. This gave her an opportunity and once she graduated, she disowned her family, moving away to begin a new life to study ZAFT units for Orb's military. For the next few years, she worked within the ranks, meeting new people who didn’t treat her poorly. Eventually, her time to shine came once she was assigned under Nathaniel Barondel’s command for a special mission. Would she prove to everyone that she could be something greater, or will her issues inside of her prevent success? Roleplays For the Homeland
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