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  1. 3 people of different sizes and stature sat side by side aboard a large Atlantic Federation cargo plane, each of them trying to pass the time in their own way as the aircraft began its descent towards the Moscow Kremlin; the Eurasian Federation's current military headquarters. The eldest, and only male of the group, watched from outside a window as the flew over Saint Basil's Cathedral, its distinctive onion shaped domes having made it all but synonymous with Russia. He was a tall man, easily over six feet tall, and his husky frame and dark blue facial hair made him stand out as a man in his prime; despite the fact that he was in his mid-fifties. The youngest of the trio also had blue hair, though it was far lighter in color than the man's, and was done in a pair of long pigtails. She was small and frail looking, the picture of innocence as her golden eyes skimmed over the book she was reading; her fingers delicately turning each page as if she was afraid that turning them harshly would ruin the moment. She sat next to the man as she read her book, which made their size difference stand out all the more, as she was well under five feet tall, giving the man a solid two feet height advantage over her. Then there was the middle one, who oddly, wasn't made to sit in the middle of the group. She had an athletically toned body, and unlike the other two who wore their Earth Alliance uniforms in a prim and proper manner, kept her uniform as casual as could be; also choosing to shun the traditional women's uniform for the long pants that came with the men's uniform. Her golden locks of hair were kept out of her eyes by a blue headband, and her blue eyes gazed back and forth impatiently, unable to find something to occupy herself with unlike the others had. While difficult to believe at first, the trio were actually a family: Bian Zoldark, the father, Lune Zoldark, the eldest daughter, and Kyra Relm, the adopted, youngest child. Lune's constantly curious eyes shifted towards her father for a moment after the aircraft made its final landing, having decided to once again ask the question she had been trying to ask this entire trip; though she knew that she would likely receive the same response as before. "All right father, so what are we really doing here? I doubt we came just to take in the sights and sounds of the local culture, so spill the beans; whats so important that you have to drag me and the kiddo here?" She said, her voice, while somewhat harsh, still seemed to hold a tone of respect towards Bian. Despite everything she might say about him, she had always respected and cared for her father, and knew that no matter how much she might hate some of the things he did, that he often did them for a good reason. It was that matter of patience that always seemed to keep the pair from ever sharing a true father/daughter moment; Lune was impulsive and spoke her mind, while Bian always had to think things two times over before committing to an action. Kyra was their balance point of sorts, as while she was decidedly silent and cautious like Bian, Kyra still retained some hints of simple childhood innocence and impulsiveness, meaning that both Lune and Bian had something in Kyra that they could identify to. "We're here on important military business, and I might require your opinion on certain matters when the time comes; of course, this also meant that we couldn't leave Kyra on her own, so it was best if the three of us went. For the most part there shouldn't be much you'll have to do, just stay out of trouble while I speak with the chancellor and some of the officials here, and be ready for when I need you." Bian replied as the trio walked outside of the plane, the crisp air around them bringing a much needed relief to them after sitting in a dry, stuffy cargo transport for several hours. Kyra remained silent as father and daughter kept up their banter; having quickly grown accustomed to the way Bian and Lune acted around each other. Instead, she decided to look forwards, hoping to see if someone would arrive soon to interrupt the pair so Bian would be able to attend to his business; though the thought of being left alone in a foreign land with Lune wasn't a heartwarming thought to say the least. (huzzah for reintroducing three characters at once )
  2. Okay, so I came up with the idea of trying to create a logo for the 87th Special Forces squadron, so I'm posting up some ideas that I came up with. They don't have any text on them, but depending on the feedback I get, I might add some later. To make the images I combined various dingbat symbols I found on the internet, and came up with some pretty interesting things. Any 87ths can share their opinions on the designs, and then we will have a vote at a later date. So critique away!! #1 #2 #3 #4 #5 Tell me what you think!
  3. [OOC: @Roromi: If you don't mind, I'll be assuming that Locke will be right behind me for this part.] As ChengHu entered the refurbished and state-of-the-art Simulator Center, he quickly V-ed his right hand at the officer on duty before sticking his index finger and thumb out. The officer, who was used to the Lt.Commander's methods, nodded and quickly fingered back thumbs twice, then a V, to indicate that chamber 22 had free Simulator mechanisms. He nodded his thanks as he gestured for Locke to follow along. As they entered Chamber 22, he grabbed a helmet from the nearby rack and said, "Crewman Locke, grab a helmet and get settled into Sim 22B. I'll provide instructions once you're ready." "Let's see how he fares," ChengHu thought as his mind continued to calculate.
  4. Okay, so it's been a little while, and since it's a new school year for me, it means I gotta keep myself busy in one way or another, or I'll have no will to pay attention in class ; that means I'm doing a little spring cleaning in the EA HQ, and I'll be adding some long overdue updates to the Compendium and Colliseum boards. First on my list of things to do, start up the Active Check thread . Here's the new layout for the Active Check, since the addition of nation leaders has given me a reason to edit check-in process: Post your character(s) names, their accompanying ranks within the EA, whether they're an NPC or not, and their nation of allegiance (Atlantic, Eurasian, East Asian, etc...). As an example: Lieutenant Lune Zoldark , Atlantic Federation Vice Admiral Bian Zoldark (NPC), Atlantic Federation Crewman Recruit Kyra Relm (NPC), Atlantic Federation It's just that simple folks
  5. Konig and I have started up a new thread in the Eurasian Federation boards, named Action and Reaction. All earth alliance members are welcome, preferably those who have their basic pilot's licenses. This could be a good way for earth alliance members to meet and RP with members from a different squadron, as well as give a good reason to start RP'ing again in general. Also, as always, I encourage people to post in the EA headquarters more often. We don't want the other factions to be plotting too far ahead of us, now do we? .
  6. [align=center]O.M.N.I. Enforcer[/align] [align=center]87th Special Forces Regiment[/align] [move]Your Most Powerful Weapon is Your Mind[/move] Special Forces Soldiers possess boundless ideas and creativity and always thinks of new ways to organize and strategies. The Earth Alliances' Special Forces make up a unique, unconventional, combat arms organization. Highly trained and seasoned professionals— they are the most versatile Special Operations soldiers in the world. Warfare has new rules and calls for a different type of Soldier—a new warrior. Their missions often require rapid and discrete responses to unique situations throughout the world. As the Global Scouts for the OMNI Enforcer, Special Forces_ ubiquitous presence generally guarantees that Special Forces is the first on the ground or already at a crisis location as trouble emerges. For this reason they are experts in unilateral direct action operations and unconventional warfare, as well as having thorough knowledge of foreign languages, customs and cultures. In addition, they are masters of training and organizing insurgents, surrogate fighters, indigenous forces and foreign militaries in support of Earth Alliance objectives. Special Forces team members work closely together and rely on each other for long periods of time, both during deployments and in garrison. Because of this, they develop close relationships and personal ties which foster a team cohesion and esprit de corps. They are mentally superior and creative, highly trained and physically tough. Alone and part of a team, they work in diverse conditions, act as a diplomat, get the job done in hostile situations and, at times, establish residence in a foreign country or terrestrial establishments. These Soldiers are part of the OMNI Enforcers Special Forces (OESF)—the Earth Alliances' most specialized experts in Terrorism/Counter-Terrorism, Direct Action Operations, Internal Defense, Special Intelligence and Reconnaissance, and Unconventional Warfare. Primary Mission: [align=center]Terrorism / Counter - Terrorism[/align] Special Forces are often deployed to preclude, preempt and resolve terrorist incidents. They prevent, deter and respond to terrorist activities and train other EA nations' military in the basics of fighting terrorism. One of the main goals of the Counter Terrorism exercise is to thwart terrorist uprisings or cells from forming and relentlessly hunting down terrorist organizations to extinction. But also in some means, Special Forces also conduct Terrorism acts. Such unlawful doing would only be used upon ordered by the highest authority of the OMNI Enforcer. Upon given the order, Special Forces will conduct various types of Terrorism in their knowledge such as Propaganda of the Deed, Agro, Bio, Cyber, Eco, and Nuclear Terrorism. And also using acts of Hijacking, Kidnapping, Hostage Taking, Murder, Bombing and Assassination. [align=center]Direct Action Operations[/align] [move]The Element of Surprise: The Special Forces Deadly Weapon[/move] Direct Action missions are short duration strikes that are used when Special Forces want to seize, capture, recover or destroy enemy weapons and information or recover designated personnel or material. In many instances, Special Forces are in and out before the enemy has time to know what hit them. Many of these actions are quick-strike missions, usually involving a raid or ambush of an enemy camp. Often, Special Forces use Direct Action to remove an enemy who is gaining power and influence in another nation. Other times it is used to protect EA nationals or Soldiers being held in foreign countries whom are deemed as enemies. [align=center]Internal Defense[/align] When a nation needs to purge lawlessness or protect itself from rogue nations, Special Forces’ tactics are put to use. But campaigns are also employed during times of peace to help nations prepare for unwanted or unwarranted attacks by enemies. Special Forces organize, assist and train the military and national defense forces of EA nations. Those governments can use the tactics to protect their citizens from aggressors. Not do they train and assist other armies of the Earth Alliance but also track and block out agents or insurgencies from procuring classified data from EA nations. [align=center]Special Intelligence and Reconnaissance[/align] [move]Going Behind Enemy Lines Without Detection[/move] Oftentimes, before the Earth Alliance makes a strategic strike against an adversary, Special Forces are sent behind enemy lines to run Special Reconnaissance missions—covert, fact-finding operations to uncover information about the enemy. These intelligence-gathering activities monitor as much about the enemy’s movement and operations as possible and are considered by many to be the most important Special Forces mission. Special Forces teams survey enemy bases, machinery and weapons and send back the information to their commanders in order to best prepare for a strike. Special Reconnaissance missions generally take place before any movement by our military. Without that vital information, EA Soldiers might be caught off guard and unprepared when entering enemy territory. Not only does this involve in battlefield situations but also in enemy controlled establishments. Gathering information and procuring vital data from this establishments may also have the answers to what might the enemy do or what they are hiding away from Earth Alliance. [align=center]Unconventional Warfare[/align] Special Forces have long employed the use of Unconventional Warfare , a.k.a. guerilla warfare, to train forces in enemy-held or controlled territory. Unlike Direct Action, which is generally a quick campaign, UW can last even longer. UW missions give the EA Forces time to enter a country covertly and build relationships with local militia or natives, who are taught a variety of tactics including subversion, sabotage, intelligence collection and unconventional assisted recovery, which can be employed against the enemy. By using UW training, the EA can possibly prevent larger conventional attacks. And because of deep roots set up by UW missions, other Special Forces tactics, like Direct Action or Special Reconnaissance, can be launched quickly and seamlessly. The Elite Members of the 87th Special Forces Regiment: [align=center]Hell Hounds[/align] Ensign Ernst Gunther Koenig Ensign Linite Estral Crewman 1st class Johnathon McDowell Locke Crewman 2nd class Alexei Woroschzow Crewman 2nd class Seth Jedan Crewman 2nd class Yuri Crevecoeur Crewman Recruit William Asher
  7. BLAM! BLAM! BLAM! Gunshots blared and echoed throughout the nearly vacant shooting range. After several more shots rang out, a calm silence followed. ChengHu adjusted his glasses and narrowed his eyes as he focused on the distant paper target. He ejected the magazines from his two handguns before pressing a button that then brought the paper target to him. As it closed in, he nodded to himself as tight clusters of holes were concentrated at the target's heart and head. He noticed that two of his shots were slightly off and made note of them. There was always room for improvement. He set a new target and deployed it out at around 30 meters. He then reloaded his handguns and drew them both slowly and deliberately. As he fired, he recalled yesterday's conversation with Premier Liao: "Ah, Yinglong, thanks for coming!" ChengHu frowned slightly as he shook hands with the Premier. As they sat down on comfy chairs in the Premier's lounge, he replied, "I really wish you wouldn't call me that, Liao Zongli." "Don't be such a stiff, especially at your age. Anyways, how's XueLi doing?" the Premier asked in a bombastic manner. ChengHu sighed and smiled slightly as he knew this was one aspect of the Premier that would never change. "She's doing well, though she's been busy as of late. Probably because of the increase in trade with many of the other terrestrial nations that business has been picking up. How's your family?" ChengHu replied both as a sign of respect and as a formality. "Midori is doing okay. She's working graveyard shifts due to the increased cases of some flu over at Xi'an. Some colleagues of hers from Japan are coming over to help as well. MingMing is fine, though I still don't get girls' fascination with clothes and makeup," he said with a chuckle as he continued, "DongFeng has been studying alot lately and has improved his marks significantly...no doubt because of your influence." ChengHu gave an acknowledging nod as he recalled the young man, who was rather complacent with his lifestyle, initially. It was after several conversations and tours of various factories, reconstructed zones, and military bases that caused DongFeng to begin to see the greater picture. Then ChengHu's eyes narrowed as he leaned forward and spoke frankly, "While I like our casual meetings, I doubt you called me here at your office for little more than just chit-chat." Premier Liao nodded as he leaned forward and rested his chin on his hands as he spoke in a more serious tone, a contrast to his more jovial manner earlier, "I just wanted to get your view on the new situation between the Alliance and the USSA. The Alliance, or more specifically, the Atlantic Federation has started to pressure the USSA into allowing them to send investigators into the country." ChengHu nodded as he quickly recalled and organized what he knew of the situation, "While some may protest, the USSA is at an impasse. As a recently initiated member of NOVA, they have come to rely on the member states, especially Orb's FREE Forces and Scandanavia's Black Company, for additional security. However, it is natural for the nation to attempt to reduce their reliance on those nations through recruitment and R&D, not to spite their allies, but to gain a further foothold of their independence. It is already known that the Atlantic Federation holds a grudge against the USSA for gaining such independence, so it would be wise to view anything the AF says with a bit of skepticism. I think we should just wait and see how this turns out, at least for the moment, but we should continue to show our 'allies' that we can make decisions by partially supporting the need for investigators." Premier Liao nodded sagely as he replied, "You just summarized what three hours of discussion with the Secretary General and key members of Parliament discussed. Secretary General Ho 'expressed' his displeasure and supported the AF's proposal, though he did not do so blindly. If the USSA are building forbidden weapons or if this is all a ploy by the Atlantic Federation, I will call upon your unit to respond to the matter." "Of course, Liao zongli." CLICK! ChengHu realized he already emptied both handguns. He put the guns down and stretched slightly. The other members of the Red Dragon Guard were either off-duty or on light duty at the Shanghai Naval base though he knew they would instantly respond if he needed them to mobilize. He brought the target in again as he removed the spent magazines from the handguns. This time, the target showed only one errant shot. There was always room for improvement.
  8. Will teams be formed to organize the EA?
  9. Okay, for those who were original EA members, this should be pretty standard fare, for those that are new here's the deal; I needs to know just who is still hanging around the site. So just sign in if you're still active, and if you see this, but are planning on leaving the site, then just send me a PM. The better informed I am of our member turn out, the more actively I can go about planning events and team assignments. And for the sake of officiality (I don't think its a word, but I'm making it into one ), Lune Zoldark, aka Kaizer, signing in.
  10. This topic has been moved to Role Play Archives. [iurl]http://www.adventdestiny.com/index.php?topic=844.0[/iurl]
  11. This topic has been moved to Role Play Archives. [iurl]http://www.adventdestiny.com/index.php?topic=411.0[/iurl]
  12. This topic has been moved to Role Play Archives. [iurl]http://www.adventdestiny.com/index.php?topic=742.0[/iurl]
  13. This topic has been moved to Role Play Archives. [iurl]http://www.adventdestiny.com/index.php?topic=964.0[/iurl]
  14. Similar to Ash's "Next" topic, I'm wondering where to go from here. However, unlike Ash, I know that being a Mobile Suit pilot isn't on my immediate priority list, as I prefer working on board ships. Not sure if the Squadrons are just the Suits, or if they are attached to ships, or what...
  15. Okay, its about time I get this event started ((I know its bad when I've got Orbies asking me when its gonna start )). I just need to know how many people we have that are still interested in it, as well, I will lay down some guidelines and useful info that I think you'll want to hear. Current team rosters: 13th black squadron: Lune Zoldark Kyle Ashford Asagi Kyoto (NPC) 87th specials: Alexei Woroschzov Yuri Crevecoeur Ernst Gunther Koenig Johnathon McDowell Locke Linite Estral Depending on how well the event is received, we will play between 1-3 games. The first game will be a game of 'President'. For those who haven't played it, each team will have one signified leader, the president. Your team loses the moment your president is shot, much like in chess where you lose if your king is put into checkmate. The 2nd game, if time and interest allows, will be a capture the flag scenario. There will be a single flag in the middle grounds of the field, and the first team to be able to bring their flag back to their base wins the game. Unlike in president, where you are out of the match entirely if you get shot, you have a respawn time in this one. If you get shot, you return to your team's camp, and cannot participate for a full five minutes (one full round of posts, think of it like the colliseum matches if you aren't sure of what I mean by a round of posts). If you are shot, and you are carrying the flag, you must return the flag to the middle ground before returning to camp. The 3rd and final game will be a straight out elimination game, the first team to lose all its members loses, and no respawn allowed. This is designed to be more of a tie-breaker round if anything, assuming the teams are tied in wins after the first two rounds. I'll ask members to keep a track of their scores so we can declare an MVP for each team, and an overall MVP. The scoring system will be as follows: +1 point: Shoot an opposing team member +2 points: Mercy an opposing team member +3 points: Shoot the enemy president/returning the flag to your base 0 points: shooting someone when in a mercy position -1 point: Getting shot/mercied -1 point: shooting a team mate (that means both you and the teammate lose a point) -2 points: excessive shooting ((aka, getting too trigger happy) For those unfamiliar with the game, to mercy someone, you must get withing 10 ft of them without being caught, and say "Mercy" "freeze" or whatever else you think is appropriate (cause at 5ft or less, a paintball can HURT). The person caught in a mercy has two choices; they can either surrender, and be removed from the field as if they were shot, or they can attempt to run away, and cannot return fire until they are at least 15-20 ft away from the enemy. If someone tries to run and you shoot them, it still counts as a mercy, but not if they get far away enough to return fire. Also, headshots are frowned upon, but still count as a kill if you score one, and never take off your mask during a combat round. Paintball Wiki, there's a useful link for anyone who's interested, as it gives background on the game, tactics, standard rules, and links to information sites for those who want to deck themselves with the best of the best in terms of gear. A few final notes, while any form of paintball gun is allowed, we will be avoiding such unorthodox weapons such as paint mines and paint grenades, and there will be a set 200 round hopper (ammo clip) per person, per match; to keep everyone on equal grounds in terms of ammunition, and to avoid matches from dragging on for too long. If a paintball hits you, but doesn't break, it doesn't count as a hit ((though I advise no one to use this during a game, as I would think its close to the same as god-modding)). If you are hit by the spray of a nearby paintball, but not directly hit, it does not count, and you can continue play. If you think you are hit, or an opponent thinks they have hit you, they can call in a referee to check by calling 'Paint Check'. Both the caller and the person hit are considered neutral during the paint check, and cannot be shot at or shoot others. It is best to call out when you are hit, so that others do not shoot you (if you don't say you're out, then the opponent cannot be penalized for excessive shooting). If a person is found to break any rules during a match, they will be disqualified from the match and will be ineligible to receive an MVP award for the day. Anyone who fails to follow safety rules (always wear a helmet, never wave your marker threateningly, always have the safety on save for during a match, and the like), will receive a similar disqualification. Anyone found to break the rules twice, or incur an extreme penalty (intentionally hurting someone, ignoring a hit and continuing play aka 'wiping', ignoring a disqualification or other referee ruling), will be disqualified from every match for the rest of the day. if anyone has any questions or suggestions, feel free to ask, and don't forget to sign up
  16. All EA members sign in here to see if you can use the board. State your character name and username (if different from your character name), as well as your rank, which I should have stated when I accepted you into the faction. Kaizer signing in for Lieutenant Lune Zoldark
  17. umm is someone going to post soon or is this topic already dead?
  18. Ash

    Next

    So, now that I've been accepted here, what comes next? I wanted my character to become an MW pilot, but I think our academy positions are full at the moment (not sure on this, just my speculation from what I've read). With that said, where do I RP my character then?
  19. The South African Union (SAU) is the smallest faction of the Earth Alliance, but is still seen as an important power. The SAU controls the greater part of Africa, with small tribal groups both neutral and ZAFT aligned control the remainder. While mostly strung along by the other 3 nations, the SAU plays a vital role in the Earth Alliances space operations; as it is in possession of the Victoria Mass Driver.
  20. The third largest faction in the Earth Alliance, the Republic of Eastern Asia is comprised of Japan, the People's Republic of China, Mongolia, Taiwan, and the Korean peninsula (both north and south). Kaoshiung is the location of their major space-port, and like the Eurasian Federation, are generally accepting of Coordinators. After the removal of LOGOS from the Earth Alliance top brass, the Republic of East Asia realigned itself with the Earth Alliance.
  21. Second only to the Atlantic federation in size and power, the Eurasian Federation is a fusion of the former European Union (Minus Great Britain and Ireland), along with Eastern Europe and the Middle East. Strong senses of mistrust still linger between the Atlantic Federation and Eurasian Federation, but they continue to stand united as trade partners and military allies. The space station New Artemis is an Eurasian Federation territory, situated at Lagrange point 3. Compared to the rest of the Earth Alliance, the Eurasian Federation has always been the most accepting of Coordinators.
  22. The Atlantic Federation is the largest member of the Earth Alliance, and thus the most influential. Its territories consist of The United States of America, Central America, Canada, the islands in the Gulf of Mexico, Great Britain, and Ireland. The space territories Deslandres and Riccius, as well as the Earth Alliance headquarters JOSH-A, situated in Alaska, are also considered to be territories of the Atlantic Federation.
  23. Okay, its the moment we've all been waiting for, the pilot academy is OPEN *insert celebratory fireworks display here* Now, before we all go pushing and shoving to get in first, I'll have you know that (as the admins have decreed it) we will only be allowing X number of members in per faction at a time, where X is some constant variable that will change as demand dictates. For the first batch of members, I have decided that Ezekiel, Roromi, and Fuku with Nodachi will be attending. When more member slots open up, I will announce who will get to enter the academy. This will also be a spot for us to converse about the academy in general, should you have any questions that you think should be kept to the EA alone; general questions should be asked in the help section, so that all may benefit from them. For the three who I have mentioned, Valiant has set up the introduction post to the academy, so feel free to make an intro post once you feel you're ready. Note that the academy is a sub universe per say, so our characters have no relationship to each other in the outside world. So even if you meet someone you've met before, you'll have no relationship with them unless it was a predetermined one from your character profiles (example: Lune Zoldark would know Kyra and Bian, as they are family, but would not know Ezekiel or Kyle, as they are only team members of Schatten Dolch, which is outside of the academy, and thus OOC knowledge). Registration for the 1st class; there's the topic for the academy, and everyone should peek into it from time to time, if only to get a few pointers
  24. Okay, as promised, here's the poll for the EA event. The idea's simple enough, just pick the event that appeals most to you, the one with the most votes by the end of the week wins (and for the sake of keeping things even, Neko-Kyra's runway show is not on the ballot ). My vote shall remain anonymous until the others have voted, namely cause I haven't decided yet
  25. Got a thread up for us Check it out at Republic of East Asia
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