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Year 20XX. People around the world have taken to building and customizing their very own Gunpla (Gundam Plastic Models) as the world's #1 hobby. In Gunpla Battle Nexus Online, a Virtual Reality MMORPG which is often touted as ''the next-generation hobby attraction'', users from all around the world turn into Mobile Suit pilots (also known as Divers) by scanning their Gunpla and uploading their data to the game, allowing them to pilot their dream machine. As if the content added by the game's administrators wasn't enough, they notice a wealth of very well made custom campaigns, individual missions and machines, made by experienced Divers with a knack for making their own original content. To acknowledge the newly formed modding community, they prepare Update 1.8, also known as the Community Update, where popular stages and campaigns can be submitted for the administrators' Endorsement, bestowing upon them the ability of giving clear rewards to the Divers who complete them, and where popular Gunpla builds can now be encountered as rare NPDs (Non-Player Divers), with either the personality of their Creator, or that of an existing Gundam character... However, despite being nearly complete, Update 1.8 hasn't been actually released to the public, and is now on one of the final stages: playtesting and polishing. This is the story of a group of beta testers from all over the country, which team up to tackle one of the most ambitious campaigns bundled with the update... - - - Cast and Posting Order Replicator as Game Master, Lieutenant Aida, Re-Configurable NPD, NPDs Roromi as Creed FrostyFoster as Kyle, Char Aznaharo ShirokuHakudo as Shin I'mAnnoyingHer as Carter Lee MM007 as Hikaru, Nana, Ellen Rabiddy as Risu (Sign-ups have closed for now. If the need arises, they shall open again. Contact Game Master via Discord when that happens.) - - - Gunpla Sheet To help everyone understand the machines each other made, and to establish what they can and cannot do, players MUST reply to this post with their own sheet to play. One sheet will be made per machine. For making sheets for new machines or upgrades to previous Gunpla, edit your original post and add the new sheet under that of your previous machine. IMPORTANT: Players can give their Gunpla a secret system of any kind, but they must add "REDACTED" in all-caps under "Special Abilities/Features", and run their idea by the Game Master for approval. --- [Diver]'s Gunpla Collection #1 - [Unit Name] [Images, if any] Base Unit: Operator (Diver Name): Detail the parts and modifications used by your mech by the following sections. Please remember that each perk will have a draw back for each bonus it offers. The examples given are merely examples and anything not listed may be added so long as it can be rationalized. If another player has already added a non-listed element you want to use, try to use that same rationalization for said element rather than making your own. Structural Defense: i.e Phase Shift Armor - exceptional resistance to physical damage, at the cost of power consumption per hit. Gundanium Alloy - well balanced endurance, at the cost of weighing down the unit. Nano Filament/Anti-Beam Coating - exceptional resistance to beam weaponry at the cost of being frail to physical damage. Conventional Materials - offers lighter armor weight for greater mobility, with no added benefit. Special System: i.e. ZERO System - offers exceptional target acquisition at the cost of zoning out the rest of the battlefield. Funnel System - offers a devastating attack system at the cost of being burdensome. Trans-Am - offers exceptional mobility at the cost of high power consumption. Melee Weapons: i.e. Beam Saber - standard mobile suit weapon, offers exceptional cutting power at the cost of power consumption; small enough for multiple housings on the unit. Anti-Ship Sword/GN Sword - a cumbersome and slow weapon with exceptional cutting power, likely only one on the unit. Heat Rod - a whip-type weapon that heats up to deal damage, likely only one on the unit. Greater reach than most melee weapons, bordering on ranged, but less precise and damaging than heat sabers and hawks. Projectile Weapons: i.e. Beam Rifle - Can deal high energy damage at the cost of power consumption and rate of fire. Machine Gun - can deal physical damage with limited ammo capacity but high rate of fire. Bazooka - can deal high damage at the expense of very limited ammo. Buster Rifle - high energy weapon with high power draw and limited shots; can deal massive damage. Shield: i.e. Physical Shield - reliable and heavy. Energy Shield - light weight but draws energy to function. Missile Shield - weaponised shield with limited ammunition and low protective value. Power System: i.e. Battery Pack - offers a light weight power solution for greater mobility but limited supply. Nuclear Plant - offers unparalleled power at the cost of expense and environmental danger if damaged. Solar Furnace - offers exceptional energy and propulsion (including Trans-Am) at the cost of being proprietary (limits backpack options) and expensive. Special Abilities/Features: i.e. transformable, SD, secret, etc.
All OOC chatter should be posted here. Reminder that the Firefly is a transport ship with no catapult. I was halfway through writing about launching when I realised that myself. We might need to start a turn sequence once things get up to speed.